if connection_id in game.sessions:
t_id = game.sessions[connection_id]
t = game.get_thing(t_id, False)
- game.io.send('META ' + quote('you rename yourself to: ' + nick), connection_id)
+ old_nick = t.nickname
+ t.nickname = nick
+ game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
else:
t = game.thing_types['player'](game)
t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
game.things += [t] # TODO refactor into Thing.__init__?
game.sessions[connection_id] = t.id_
- game.io.send('LOGIN_OK ' + quote('you are now: ' + nick), connection_id)
- t.nickname = nick
- game.io.send('PLAYER_ID %s' % t.id_, connection_id)
+ game.io.send('LOGIN_OK')
+ t.nickname = nick
+ game.io.send('CHAT ' + quote(t.nickname + ' entered the map.'))
+ game.io.send('PLAYER_ID %s' % t.id_, connection_id)
+ game.changed = True
cmd_LOGIN.argtypes = 'string'
def cmd_GET_GAMESTATE(game, connection_id):
tui.log_msg('# ' + tokens[1], 1);
} else if (tokens[0] === 'PLAYER_ID') {
game.player_id = parseInt(tokens[1]);
- } else if (tokens[0] === 'META') {
- tui.log_msg('@ ' + tokens[1]);
} else if (tokens[0] === 'LOGIN_OK') {
server.send(['GET_GAMESTATE']);
tui.log_msg('@ ' + tokens[1]);