From: Christian Heller <c.heller@plomlompom.de>
Date: Tue, 2 Jul 2013 03:24:07 +0000 (+0200)
Subject: Updated README.
X-Git-Tag: tce~1174
X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/static/%7B%7Bprefix%7D%7D/test.html?a=commitdiff_plain;h=5ab44c9fcd8d0186ec42e5523437a36e47a19673;p=plomrogue

Updated README.
---

diff --git a/README b/README
index 4148be6..39fb922 100644
--- a/README
+++ b/README
@@ -3,11 +3,12 @@ plomrogue
 
 plomlompom tries to build his own roguelike. Currently, it doesn't do
 much interesting, apart from managing some ncurses windows in a bizarre
-fashion. You can move around a player and meet nine enemies; they will
-occasionally hit you (and each other) on contact, but without
+fashion. You can move around a player and meet a random number enemies;
+they will occasionally hit you (and each other) on contact, but without
 consequences (no hitpoints implemented yet). The map gets generated
-randomly. There is only one save file (named "savefile"), and it gets
-overwritten each new turn. To start over with a new world, delete it.
+randomly, too. There is only one save file (named "savefile"), and it
+gets overwritten each new turn. To start over with a new world, delete
+it.
 
 Install/run
 -----------