From bcc3d39d6871e1ef97c2f439d941ae2b9009ff98 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Tue, 2 Jul 2013 03:42:42 +0200
Subject: [PATCH] Grew number of monsters / items.

---
 src/roguelike.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/roguelike.c b/src/roguelike.c
index 04da8a6..0a5702f 100644
--- a/src/roguelike.c
+++ b/src/roguelike.c
@@ -207,7 +207,7 @@ int main (int argc, char *argv[]) {
   char i;
   struct Monster * monster = malloc(sizeof(struct Monster));
   world.monster = monster;
-  for (i = 0; i < 2; i++) {
+  for (i = 0; i < 8; i++) {
     monster->name = 'M';
     monster->next = malloc(sizeof(struct Monster));
     monster = monster->next; }
@@ -215,7 +215,7 @@ int main (int argc, char *argv[]) {
   monster->next = 0;
   struct Item * item = malloc(sizeof(struct Item));
   world.item = item;
-  for (i = 0; i < 2; i++) {
+  for (i = 0; i < 8; i++) {
     item->name = '#';
     item->next = malloc(sizeof(struct Item));
     item = item->next; }
-- 
2.30.2