home · contact · privacy
Plugin: Add proper map coloring.
authorChristian Heller <c.heller@plomlompom.de>
Thu, 25 Feb 2016 02:02:25 +0000 (03:02 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Thu, 25 Feb 2016 02:02:25 +0000 (03:02 +0100)
plugins/client/PleaseTheIslandGod.py

index ccc8ee282774ab2937f9a3d8f17c5cba969502c0..91b9c562ee9057621ac7a18a4ed79e221990a66c 100644 (file)
@@ -2,6 +2,10 @@ from client.config.io import io
 from client.config.world_data import world_data
 world_data["GOD_FAVOR"] = 0
 io["worldstate_read_order"] += [["GOD_FAVOR", "int"]]
+world_data["metamap_A"] = ""
+world_data["metamap_B"] = ""
+io["worldstate_read_order"] += [["metamap_A", "map"]]
+io["worldstate_read_order"] += [["metamap_B", "map"]]
 
 def win_info(self):
     winmap = "T: " + str(world_data["turn"]) \
@@ -12,8 +16,116 @@ def win_info(self):
     offset = [0, 0]
     return offset, winmap_size, winmap
 
+def win_map(self):
+    win_size = self.size
+    offset = [0, 0]
+    for i in range(2):
+        if world_data["map_center"][i] * (i + 1) > win_size[i] / 2 and \
+                win_size[i] < world_data["map_size"] * (i + 1):
+            if world_data["map_center"][i] * (i + 1) \
+                < world_data["map_size"] * (i + 1) - win_size[i] / 2:
+                offset[i] = world_data["map_center"][i] * (i + 1) \
+                    - int(win_size[i] / 2)
+                if i == 1:
+                    offset[1] = offset[1] + world_data["map_center"][0] % 2
+            else:
+                offset[i] = world_data["map_size"] * (i + 1) - win_size[i] + i
+    winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1]
+    winmap = []
+    curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_WHITE)
+    curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_WHITE)
+    curses.init_pair(3, curses.COLOR_RED, curses.COLOR_WHITE)
+    curses.init_pair(4, curses.COLOR_WHITE, curses.COLOR_BLUE)
+    curses.init_pair(5, curses.COLOR_BLUE, curses.COLOR_RED)
+    curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_RED)
+    curses.init_pair(7, curses.COLOR_BLUE, curses.COLOR_GREEN)
+    curses.init_pair(8, curses.COLOR_BLUE, curses.COLOR_YELLOW)
+    curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
+    curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN)
+    curses.init_pair(11, curses.COLOR_WHITE, curses.COLOR_BLACK)
+    curses.init_pair(12, curses.COLOR_BLUE, curses.COLOR_BLACK)
+    curses.init_pair(13, curses.COLOR_RED, curses.COLOR_BLACK)
+    curses.init_pair(14, curses.COLOR_GREEN, curses.COLOR_BLACK)
+    curses.init_pair(15, curses.COLOR_YELLOW, curses.COLOR_BLACK)
+    curses.init_pair(16, curses.COLOR_CYAN, curses.COLOR_BLACK)
+    curses.init_pair(17, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
+    curses.init_pair(18, curses.COLOR_WHITE, curses.COLOR_MAGENTA)
+    col_unknown = curses.color_pair(1)
+    col_mem = curses.color_pair(4)
+    col_mem_obstacle = curses.color_pair(2)
+    col_mem_altar = curses.color_pair(18)
+    col_plant = curses.color_pair(11)
+    col_altar = curses.color_pair(10)
+    col_tool = curses.color_pair(16)
+    col_corpse = curses.color_pair(17)
+    col_unkraut = curses.color_pair(14)
+    col_animal = curses.color_pair(6)
+    col_player = curses.color_pair(3)
+    col_ground = curses.color_pair(15)
+    col_obstacle = curses.color_pair(9)
+    col_health_good = curses.color_pair(7)
+    col_health_middle = curses.color_pair(8)
+    col_health_bad = curses.color_pair(5)
+    col_lumber = curses.color_pair(13)
+    col_water = curses.color_pair(12)
+    col_stack = curses.color_pair(11)
+    for y in range(world_data["map_size"]):
+        for x in range(world_data["map_size"]):
+            pos = y * world_data["map_size"] + x
+            char = world_data["fov_map"][pos]
+            if world_data["look_mode"] and y == world_data["map_center"][0] \
+                    and x == world_data["map_center"][1]:
+                if char == " ":
+                    char = world_data["mem_map"][pos]
+                winmap += [(char, curses.A_REVERSE), ("?", curses.A_REVERSE)]
+                continue
+            if char == " ":
+                char = world_data["mem_map"][pos]
+                attribute = col_mem
+                if char == " ":
+                    attribute = col_unknown
+                elif char == "X" or char == "|":
+                    attribute = col_mem_obstacle
+                elif char == "_":
+                    attribute = col_mem_altar
+                bonus = (" ", attribute)
+                if len(world_data["metamap_A"]) > 0 and \
+                        world_data["metamap_A"][pos] == "2":
+                    bonus = ("+", col_mem)
+                winmap += [(char, attribute), bonus]
+            else:
+                attribute = col_water
+                if char == "." or char == ":":
+                    attribute = col_ground
+                elif char == "@":
+                    attribute = col_player
+                elif char == "," or char == "d" or char == "B":
+                    attribute = col_animal
+                elif char == "#":
+                    attribute = col_unkraut
+                elif char == "$" or char == "%" or char == ";" or char == "&":
+                    attribute = col_corpse
+                elif char == "-" or char == "/" or char == "]" or char == "[":
+                    attribute = col_tool
+                elif char == "X" or char == "|":
+                    attribute = col_obstacle
+                elif char == "_":
+                    attribute = col_altar
+                elif char == "(" or char == "*":
+                    attribute = col_plant
+                elif char == "=":
+                    attribute = col_lumber
+                bonus = (" ", attribute)
+                if len(world_data["metamap_A"]) > 0 and \
+                        world_data["metamap_A"][pos] == "2":
+                    bonus = ("+", col_stack)
+                winmap += [(char, attribute), bonus]
+        if y % 2 == 0:
+            winmap += "  "
+    return offset, winmap_size, winmap
+
 from client.config.windows import windows_config
-from client.windows import win_log, win_inventory, win_look, win_map
+from client.windows import win_log, win_inventory, win_look
 windows_config[:] = [
     {"config": [1, 33], "func": win_info, "title": "Info"},
     {"config": [-7, 33], "func": win_log, "title": "Log"},