from client.config.world_data import world_data
world_data["GOD_FAVOR"] = 0
io["worldstate_read_order"] += [["GOD_FAVOR", "int"]]
+world_data["metamap_A"] = ""
+world_data["metamap_B"] = ""
+io["worldstate_read_order"] += [["metamap_A", "map"]]
+io["worldstate_read_order"] += [["metamap_B", "map"]]
def win_info(self):
winmap = "T: " + str(world_data["turn"]) \
offset = [0, 0]
return offset, winmap_size, winmap
+def win_map(self):
+ win_size = self.size
+ offset = [0, 0]
+ for i in range(2):
+ if world_data["map_center"][i] * (i + 1) > win_size[i] / 2 and \
+ win_size[i] < world_data["map_size"] * (i + 1):
+ if world_data["map_center"][i] * (i + 1) \
+ < world_data["map_size"] * (i + 1) - win_size[i] / 2:
+ offset[i] = world_data["map_center"][i] * (i + 1) \
+ - int(win_size[i] / 2)
+ if i == 1:
+ offset[1] = offset[1] + world_data["map_center"][0] % 2
+ else:
+ offset[i] = world_data["map_size"] * (i + 1) - win_size[i] + i
+ winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1]
+ winmap = []
+ curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_WHITE)
+ curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_WHITE)
+ curses.init_pair(3, curses.COLOR_RED, curses.COLOR_WHITE)
+ curses.init_pair(4, curses.COLOR_WHITE, curses.COLOR_BLUE)
+ curses.init_pair(5, curses.COLOR_BLUE, curses.COLOR_RED)
+ curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_RED)
+ curses.init_pair(7, curses.COLOR_BLUE, curses.COLOR_GREEN)
+ curses.init_pair(8, curses.COLOR_BLUE, curses.COLOR_YELLOW)
+ curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
+ curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN)
+ curses.init_pair(11, curses.COLOR_WHITE, curses.COLOR_BLACK)
+ curses.init_pair(12, curses.COLOR_BLUE, curses.COLOR_BLACK)
+ curses.init_pair(13, curses.COLOR_RED, curses.COLOR_BLACK)
+ curses.init_pair(14, curses.COLOR_GREEN, curses.COLOR_BLACK)
+ curses.init_pair(15, curses.COLOR_YELLOW, curses.COLOR_BLACK)
+ curses.init_pair(16, curses.COLOR_CYAN, curses.COLOR_BLACK)
+ curses.init_pair(17, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
+ curses.init_pair(18, curses.COLOR_WHITE, curses.COLOR_MAGENTA)
+ col_unknown = curses.color_pair(1)
+ col_mem = curses.color_pair(4)
+ col_mem_obstacle = curses.color_pair(2)
+ col_mem_altar = curses.color_pair(18)
+ col_plant = curses.color_pair(11)
+ col_altar = curses.color_pair(10)
+ col_tool = curses.color_pair(16)
+ col_corpse = curses.color_pair(17)
+ col_unkraut = curses.color_pair(14)
+ col_animal = curses.color_pair(6)
+ col_player = curses.color_pair(3)
+ col_ground = curses.color_pair(15)
+ col_obstacle = curses.color_pair(9)
+ col_health_good = curses.color_pair(7)
+ col_health_middle = curses.color_pair(8)
+ col_health_bad = curses.color_pair(5)
+ col_lumber = curses.color_pair(13)
+ col_water = curses.color_pair(12)
+ col_stack = curses.color_pair(11)
+ for y in range(world_data["map_size"]):
+ for x in range(world_data["map_size"]):
+ pos = y * world_data["map_size"] + x
+ char = world_data["fov_map"][pos]
+ if world_data["look_mode"] and y == world_data["map_center"][0] \
+ and x == world_data["map_center"][1]:
+ if char == " ":
+ char = world_data["mem_map"][pos]
+ winmap += [(char, curses.A_REVERSE), ("?", curses.A_REVERSE)]
+ continue
+ if char == " ":
+ char = world_data["mem_map"][pos]
+ attribute = col_mem
+ if char == " ":
+ attribute = col_unknown
+ elif char == "X" or char == "|":
+ attribute = col_mem_obstacle
+ elif char == "_":
+ attribute = col_mem_altar
+ bonus = (" ", attribute)
+ if len(world_data["metamap_A"]) > 0 and \
+ world_data["metamap_A"][pos] == "2":
+ bonus = ("+", col_mem)
+ winmap += [(char, attribute), bonus]
+ else:
+ attribute = col_water
+ if char == "." or char == ":":
+ attribute = col_ground
+ elif char == "@":
+ attribute = col_player
+ elif char == "," or char == "d" or char == "B":
+ attribute = col_animal
+ elif char == "#":
+ attribute = col_unkraut
+ elif char == "$" or char == "%" or char == ";" or char == "&":
+ attribute = col_corpse
+ elif char == "-" or char == "/" or char == "]" or char == "[":
+ attribute = col_tool
+ elif char == "X" or char == "|":
+ attribute = col_obstacle
+ elif char == "_":
+ attribute = col_altar
+ elif char == "(" or char == "*":
+ attribute = col_plant
+ elif char == "=":
+ attribute = col_lumber
+ bonus = (" ", attribute)
+ if len(world_data["metamap_A"]) > 0 and \
+ world_data["metamap_A"][pos] == "2":
+ bonus = ("+", col_stack)
+ winmap += [(char, attribute), bonus]
+ if y % 2 == 0:
+ winmap += " "
+ return offset, winmap_size, winmap
+
from client.config.windows import windows_config
-from client.windows import win_log, win_inventory, win_look, win_map
+from client.windows import win_log, win_inventory, win_look
windows_config[:] = [
{"config": [1, 33], "func": win_info, "title": "Info"},
{"config": [-7, 33], "func": win_log, "title": "Log"},