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Fix another actor_move string building bug.
author
Christian Heller
<c.heller@plomlompom.de>
Tue, 10 Mar 2015 19:03:05 +0000
(20:03 +0100)
committer
Christian Heller
<c.heller@plomlompom.de>
Tue, 10 Mar 2015 19:03:05 +0000
(20:03 +0100)
roguelike-server
patch
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diff --git
a/roguelike-server
b/roguelike-server
index 0a44ee61a17af99ab597642ecb467a6ffbbe875b..fcdf0ff7da59af8545bb421d2ed015e7ffbb0779 100755
(executable)
--- a/
roguelike-server
+++ b/
roguelike-server
@@
-632,7
+632,7
@@
def actor_move(t):
".\n")
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
- strong_write(io_db["file_out"], "LOG " + hitter +
+ strong_write(io_db["file_out"], "LOG " + hitter
_name
+
" wounds you.\n")
decrement_lifepoints(world_db["Things"][hit_id])
return