}
let mode_waiting_for_server = new Mode('waiting_for_server', false, false, true);
let mode_login = new Mode('login', true, false, true);
-let mode_chat = new Mode('chat', true, false);
-let mode_annotate = new Mode('annotate', true, true);
-let mode_play = new Mode('play', false, false);
-let mode_study = new Mode('study', false, true);
-let mode_edit = new Mode('edit', false, false);
+let mode_chat = new Mode('chat / write messages to players', true, false);
+let mode_annotate = new Mode('add message to map tile', true, true);
+let mode_play = new Mode('play / move around', false, false);
+let mode_study = new Mode('check map tiles for messages', false, true);
+let mode_edit = new Mode('write ASCII char to map tile', false, false);
let tui = {
mode: mode_waiting_for_server,
},
log_help: function() {
this.log_msg("");
- this.log_msg("HELP");
- this.log_msg("");
+ this.log_msg("HELP:");
this.log_msg("chat mode commands:");
- this.log_msg(":nick NAME - re-name yourself to NAME");
- this.log_msg(":msg USER TEXT - send TEXT to USER");
- this.log_msg(":help - show this help");
- this.log_msg(":play or :p - switch to play mode");
- this.log_msg(":study or :s - switch to study mode");
- this.log_msg("");
- this.log_msg("play mode commands:");
- this.log_msg("w, a, s, d - move avatar");
- this.log_msg("f - flatten surroundings");
- this.log_msg("e - write following ASCII character");
- this.log_msg("c - switch to chat mode");
- this.log_msg("? - switch to study mode");
- this.log_msg("");
- this.log_msg("study mode commands:");
- this.log_msg("w, a, s, d - move question mark");
- this.log_msg("A - annotate terrain");
- this.log_msg("c - switch to chat mode");
- this.log_msg("p - switch to play mode");
+ this.log_msg(" :nick NAME - re-name yourself to NAME");
+ this.log_msg(" :msg USER TEXT - send TEXT to USER");
+ this.log_msg(" :help - show this help");
+ this.log_msg(" :p or :play - switch to play mode");
+ this.log_msg(" :? or :study - switch to study mode");
+ this.log_msg("commands common to study and play mode:");
+ this.log_msg(" w, a, s, d - move");
+ this.log_msg(" c - switch to chat mode");
+ this.log_msg("commands specific to play mode:");
+ this.log_msg(" e - write following ASCII character");
+ this.log_msg(" f - flatten surroundings");
+ this.log_msg(" ? - switch to study mode");
+ this.log_msg("commands specific to study mode:");
+ this.log_msg(" e - annotate terrain");
+ this.log_msg(" p - switch to play mode");
this.log_msg("");
},
draw_map: function() {
tui.log_msg('@ ' + tokens[1]);
} else if (tokens[0] === 'LOGIN_OK') {
server.send(['GET_GAMESTATE']);
- tui.log_help();
tui.log_msg('@ ' + tokens[1]);
+ tui.log_help();
tui.switch_mode(mode_chat);
} else if (tokens[0] === 'ANNOTATION') {
let position = parser.parse_yx(tokens[1]);
if (tokens[0][0] == ':') {
if (tokens[0] == ':play' || tokens[0] == ':p') {
tui.switch_mode(mode_play);
- } else if (tokens[0] == ':study' || tokens[0] == ':s') {
+ } else if (tokens[0] == ':study' || tokens[0] == ':?') {
tui.switch_mode(mode_study);
} else if (tokens[0] == ':help') {
tui.log_help();
explorer.move('up');
} else if (event.key === 's') {
explorer.move('down');
- } else if (event.key === 'A') {
+ } else if (event.key === 'e') {
tui.switch_mode(mode_annotate);
};
}