X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/static/git-favicon.png?a=blobdiff_plain;f=TODO;h=3953ade3de9644653294e458e2db34ef1c8c44ef;hb=17cf41e4091ca704b210f7025898f03ea70d3052;hp=bc87d095f830bac174b90b2aa901821fa86e8ace;hpb=5ae8d71f6b87c0cfc6b3ecf974f2cfbd6a611733;p=plomrogue diff --git a/TODO b/TODO index bc87d09..3953ade 100644 --- a/TODO +++ b/TODO @@ -1,33 +1,23 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- make config files format more readable / self-explanatory - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +SERVER -- rename confserver/defs to confserver/map_objects +- fix: AI knows about consumables not on top of stack while player doesn't CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +BUILD PROCESS: -- re-organize code: empty misc.h into proper modules, split up windows.h +- erlehmann's redo scripts are not OSX-compliant, see: +