X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/static/git-favicon.png?a=blobdiff_plain;f=TODO;h=3953ade3de9644653294e458e2db34ef1c8c44ef;hb=17cf41e4091ca704b210f7025898f03ea70d3052;hp=db629412ac2703efbc58d65c8cccc24ffa29b451;hpb=c74615b516cd7e44cc1a4005663eed1a373d0f68;p=plomrogue diff --git a/TODO b/TODO index db62941..3953ade 100644 --- a/TODO +++ b/TODO @@ -1,28 +1,23 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- make config files format more readable / self-explanatory - -- in startup script, pipe server output to log file instead of stdout - -SERVER: +SERVER -- implement field of view / line of sight and obstacles for those on the map - -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file +- fix: AI knows about consumables not on top of stack while player doesn't CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +