X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/static/git-favicon.png?a=blobdiff_plain;f=TODO;h=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hb=955f4387a3346c2d6e92d8539972a5be76a87819;hp=b90cb760869500a4469917c237421ae5bf691744;hpb=cc4ed0c49279f08a053a3e3a9a4acba22283a01f;p=plomrogue diff --git a/TODO b/TODO index b90cb76..58a6a6b 100644 --- a/TODO +++ b/TODO @@ -9,29 +9,21 @@ BOTH SERVER/CLIENT: - be more strict and humble when allocating memory from the stack -- in textfield_width(), handle too large lines somehow - -- use select() polling where possible for server-client communication - -- may err_line store the processed line internally as it does the line count - SERVER: - implement field of view / line of sight and obstacles for those on the map - is it actually useful to define map object action ids in the config file? -- make shape of map (and diagonal movement penalty) configurable in config file - - for game continuation, replace re-playing of whole record files with loading game state snapshots / save files - why does an MapObjAct id of 0 fail? +- make config file define to which map object type the player belongs + CLIENT: - enable toggling of window borders - make log scrollable - -- implement server-config-file-like parsing for client-config-files, too