X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/static/git-favicon.png?a=blobdiff_plain;f=TODO;h=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hb=955f4387a3346c2d6e92d8539972a5be76a87819;hp=db629412ac2703efbc58d65c8cccc24ffa29b451;hpb=c74615b516cd7e44cc1a4005663eed1a373d0f68;p=plomrogue diff --git a/TODO b/TODO index db62941..58a6a6b 100644 --- a/TODO +++ b/TODO @@ -7,19 +7,20 @@ BOTH SERVER/CLIENT: - check for return values of *printf() -- make config files format more readable / self-explanatory - -- in startup script, pipe server output to log file instead of stdout +- be more strict and humble when allocating memory from the stack SERVER: - implement field of view / line of sight and obstacles for those on the map -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - - is it actually useful to define map object action ids in the config file? -- make shape of map (and diagonal movement penalty) configurable in config file +- for game continuation, replace re-playing of whole record files with loading + game state snapshots / save files + +- why does an MapObjAct id of 0 fail? + +- make config file define to which map object type the player belongs CLIENT: