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Don't set game.changed where no new send_gamestate would be necessitated.
author
Christian Heller
<c.heller@plomlompom.de>
Sat, 5 Dec 2020 01:56:11 +0000
(
02:56
+0100)
committer
Christian Heller
<c.heller@plomlompom.de>
Sat, 5 Dec 2020 01:56:11 +0000
(
02:56
+0100)
plomrogue/commands.py
patch
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diff --git
a/plomrogue/commands.py
b/plomrogue/commands.py
index 7a05ae8fa07bd0a9e8150ef53bc4c645bc509556..dc2e6ead099deb9c2a873f93e3309bd327d7d464 100644
(file)
--- a/
plomrogue/commands.py
+++ b/
plomrogue/commands.py
@@
-96,7
+96,7
@@
def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
if not t:
raise GameError('thing of ID %s not found' % thing_id)
t.protection = protection_char
if not t:
raise GameError('thing of ID %s not found' % thing_id)
t.protection = protection_char
- game.changed = True
+
#
game.changed = True
cmd_THING_PROTECTION.argtypes = 'int:pos char'
def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
cmd_THING_PROTECTION.argtypes = 'int:pos char'
def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
@@
-108,7
+108,7
@@
def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
if tile_class == '.':
raise GameError('tile class "." must remain unprotected')
game.map_control_passwords[tile_class] = password
if tile_class == '.':
raise GameError('tile class "." must remain unprotected')
game.map_control_passwords[tile_class] = password
- game.changed = True
+
#
game.changed = True
cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
def cmd_NICK(game, nick, connection_id):
cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
def cmd_NICK(game, nick, connection_id):