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In client: Fix FIXME in get_keyname_to_keycode().
[plomrogue] / src /
2013-11-19 Christian HellerSome shortening / re-styling of place_win()'s code...
2013-11-19 Christian HellerFixed window positioning bug, cleared up code and comme...
2013-11-18 Christian HellerEach map object action now take different numbers of...
2013-11-09 Christian HellerDead shoggoths corpse to "magic meat" that can now...
2013-11-09 Christian HellerRemoved if-redundancy in get_drawfunc_by_char().
2013-11-09 Christian HellerMore consistent code styling whitespace rules.
2013-11-09 Christian HellerReduced code complexity by stronger integrating windows...
2013-11-06 Christian HellerStrongly simplified / standardized user action interfaces.
2013-11-05 Christian HellerRemoved redundancy between record_control() and player_...
2013-11-05 Christian HellerMade get_name_to_keycode() code a little less ugly...
2013-11-02 Christian HellerMade single World struct a global variable, fitted...
2013-10-29 Christian HellerNot very elegant solution to bug of appropriate invento...
2013-10-28 Christian HellerMinor comment fixing.
2013-10-28 Christian HellerDon't use ncurses windows besides the virtual screen...
2013-10-21 Christian HellerMore precise description of what draw_text_from_bottom...
2013-10-21 Christian HellerOverhauled large parts of window system to universalize...
2013-10-11 Christian HellerCorrected mix up of width and hight in window geometry...
2013-10-07 Christian HellerAdded primitive inventory system. Any objects may now...
2013-10-02 Christian HellerChanged the way the end of the map object list is ident...
2013-09-26 Christian HellerNew animate map objects are never placed on a square...
2013-09-26 Christian HellerThe player is now a map object like any other. All...
2013-09-25 Christian HellerFixed referencing non-tracked map object definitions...
2013-09-25 Christian HellerSimplified adding new objects to map.
2013-09-23 Christian HellerCorrected line lengths.
2013-09-23 Christian HellerRe-wrote map object system to use same structs for...
2013-09-19 Christian HellerMinor refactoring of meta_control().
2013-09-19 Christian HellerUnified (and heavily re-factored) (un-)loading/saving...
2013-09-19 Christian HellerIndividual map objects are now identified by unique...
2013-09-17 Christian HellerAdded dummy inventory window.
2013-09-17 Christian HellerCenter map on player at game start.
2013-09-17 Christian HellerAlso save active window selection in windows config.
2013-09-17 Christian HellerRe-modelled draw_kb_view() on draw_titled_keybinding_li...
2013-09-17 Christian HellerNew window "Available keys" shows keybindings available...
2013-09-15 Christian HellerStrongly overhauled keybinding managemment. Window...
2013-09-13 Christian HellerMade keybindings array into linked list; on the way...
2013-09-08 Christian HellerAdded anti-hardcoding todo.
2013-09-08 Christian HellerFixed memory handling bug.
2013-09-08 Christian HellerCorrected comment spellings and line lengths in code.
2013-09-08 Christian HellerAll members of structs Win and WinMeta are now official...
2013-09-08 Christian HellerSilently ignore characters in config/windows/toggle_ord...
2013-09-08 Christian HellerImproved error message precision in init_winconf_from_f...
2013-09-08 Christian HellerRepaired erroneous previous commit and added check...
2013-09-08 Christian HellerWindows are no longer hardcoded. Winconf files now...
2013-09-08 Christian HellerRemoved unneeded function; also some minor comment...
2013-09-08 Christian HellerSimplified window configuration view.
2013-09-05 Christian HellerHeavy refactoring of all file I/O and some memory handl...
2013-09-04 Christian HellerMoved textfile_sizes() to readwrite library.
2013-09-04 Christian HellerImproved and defined more precisely textfile_sizes().
2013-09-04 Christian HellerRemoved some superfluous calloc()/malloc() calls.
2013-09-04 Christian HellerMostly cosmetic changes to various file reading/writing...
2013-09-03 Christian HellerCoupled create_winconfs() and init_winconfs() that...
2013-09-03 Christian HellerCorrected off-by-one error in windows.c:refit_pad(...
2013-09-02 Christian HellerWindow configuration can now be saved; and edited in...
2013-09-01 Christian HellerHeavily re-structured initialization of windows and...
2013-08-31 Christian HellerFixed bug that freed non-existing map objects, triggere...
2013-08-31 Christian HellerFixed bug that reset turn number to 1 on each savefile...
2013-08-31 Christian HellerFixed off-by-one error encountered while changing defau...
2013-08-31 Christian HellerNew command: type Z to reload default window configurat...
2013-08-31 Christian HellerImproved error handling, more error catching, error...
2013-08-31 Christian HellerMoved freeing of winmeta into windows library.
2013-08-31 Christian HellerImproved windows cleaning up: free win_meta, ncurses...
2013-08-31 Christian HellerWhile adding cleaning up / freeing of map objects,...
2013-08-30 Christian HellerRemove debugging code that prohibited the game from...
2013-08-30 Christian HellerAt clean-up, free memory of map object definitions...
2013-08-30 Christian HellerMoved allocation and freeing of Win structs into window...
2013-08-30 Christian HellerCorrected window title creation.
2013-08-30 Christian HellerCleaned up memory allocation by Win initialization.
2013-08-30 Christian HellerAdded memory sanitation TODO.
2013-08-29 Christian HellerAdded a forgotten free().
2013-08-29 Christian HellerClean up memory allocated for Win structs.
2013-08-29 Christian HellerAlso read window title from config/windows/ files....
2013-08-29 Christian HellerMoved window configuration files into their own config...
2013-08-29 Christian HellerRead in initial window sizes from files below config/.
2013-08-29 Christian HellerNegative values may now be passed to init_win() for...
2013-08-29 Christian HellerPass height=0 to init_win() to make window as wide...
2013-08-29 Christian HellerRead default order of windows from file config/toggle_w...
2013-08-29 Christian HellerMoved several windows control functions from misc libra...
2013-08-29 Christian HellerLet's see if this provides better pseudo-randomness.
2013-08-29 Christian HellerUse command IDs from command DB as what is recorded...
2013-08-29 Christian HellerCommands are now to be managed by a Command DB, not...
2013-08-28 Christian HellerMoved config files into config/ directory.
2013-08-28 Christian HellerCorrected includes in main.c
2013-08-28 Christian HellerAll control action is moved from main() to the control...
2013-08-28 Christian HellerSome cleaning up and comments added to outsourcing...
2013-08-28 Christian HellerMoved meta_keys() into new library "control" to soon...
2013-08-28 Christian HellerSimplified meta_keys() interface by managing all window...
2013-08-28 Christian HellerFixed bug that corrupted record files.
2013-08-27 Christian HellerImproved comments.
2013-08-27 Christian HellerImproved comments.
2013-08-27 Christian HellerRe-wrote draw_info_win() to be more flexible in allocat...
2013-08-27 Christian HellerPlayer earns a score by killing enemies.
2013-08-27 Christian HellerUse strtok() to tokenize "def" file entries.
2013-08-27 Christian HellerKilled monsters evolve into corpse items.
2013-08-27 Christian HellerRepaired last commit and provided more consistent varia...
2013-08-27 Christian HellerRe-factored move_player().
2013-08-27 Christian HellerRefactored move_monster().
2013-08-27 Christian HellerUise uint32_t to test for a value going beyond UINT16_MAX.
2013-08-26 Christian HellerImproved error description in windows library.
2013-08-26 Christian HellerAdded TODO to windows library.
2013-08-26 Christian HellerDon't update more windows than necessary in resize_acti...
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