- add_map_objects(0, 1);
- add_map_objects(1, 1 + rrand() % 27);
- add_map_objects(2, 1 + rrand() % 9);
- add_map_objects(3, 1 + rrand() % 3);
- add_map_objects(4, 1 + rrand() % 3);
- add_map_objects(5, 1 + rrand() % 3);
+ struct MapObjDef * mod;
+ for (mod = world.map_obj_defs; NULL != mod; mod = mod->next)
+ {
+ add_map_objects(mod->id, mod->start_n);
+ }