cmd_GET_PICKABLE_ITEMS, cmd_MAP_SIZE,
cmd_TERRAIN_LINE, cmd_PLAYER_ID,
cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE)
-from plomrogue.mapping import MapHex
+from plomrogue.mapping import MapHex, YX
from plomrogue.parser import Parser
from plomrogue.io import GameIO
-from plomrogue.misc import quote, stringify_yx
+from plomrogue.misc import quote
from plomrogue.things import Thing, ThingMonster, ThingHuman, ThingFood
import random
self.player_id = 0
self.player_is_alive = True
self.maps = {}
- self.map_size = (1,1)
+ self.map_size = YX(1,1)
self.rand = PRNGod(0)
@property
return 0
return self.things[-1].id_ + 1
- def new_map(self, map_pos):
- self.maps[map_pos] = self.game.map_type(self.map_size)
+ def get_map(self, map_pos, create_unfound=True):
+ if not (map_pos in self.maps and
+ self.maps[map_pos].size == self.map_size):
+ if create_unfound:
+ self.maps[map_pos] = self.game.map_type(self.map_size)
+ for pos in self.maps[map_pos]:
+ self.maps[map_pos][pos] = '~'
+ else:
+ return None
+ return self.maps[map_pos]
def proceed_to_next_player_turn(self):
"""Run game world turns until player can decide their next step.
for thing in self.things[player_i+1:]:
thing.proceed()
self.turn += 1
- for pos in self.maps[(0,0)]:
- if self.maps[(0,0)][pos] == '.' and \
- len(self.things_at_pos(((0,0), pos))) == 0 and \
+ for pos in self.maps[YX(0,0)]:
+ if self.maps[YX(0,0)][pos] == '.' and \
+ len(self.things_at_pos((YX(0,0), pos))) == 0 and \
self.rand.random() > 0.999:
- self.add_thing_at('food', ((0,0), pos))
+ self.add_thing_at('food', (YX(0,0), pos))
for thing in self.things[:player_i]:
thing.proceed()
self.player.proceed(is_AI=False)
def add_thing_at_random(type_):
while True:
- new_pos = ((0,0),
- (self.rand.randint(0, yx[0] -1),
- self.rand.randint(0, yx[1] -1)))
+ new_pos = (YX(0,0),
+ YX(self.rand.randint(0, yx.y - 1),
+ self.rand.randint(0, yx.x - 1)))
if self.maps[new_pos[0]][new_pos[1]] != '.':
continue
if len(self.things_at_pos(new_pos)) > 0:
self.turn = 0
self.maps = {}
self.map_size = yx
- self.new_map((0,0))
- self.new_map((0,1))
- self.new_map((1,1))
- self.new_map((1,0))
- self.new_map((1,-1))
- self.new_map((0,-1))
- self.new_map((-1,-1))
- self.new_map((-1,0))
- self.new_map((-1,1))
- for map_pos in self.maps:
- map_ = self.maps[map_pos]
- if (0,0) == map_pos:
- for pos in map_:
- map_[pos] = self.rand.choice(('.', '.', '.', '.', 'x'))
- else:
- for pos in map_:
- map_[pos] = '~'
+ map_ = self.get_map(YX(0,0))
+ for pos in map_:
+ map_[pos] = self.rand.choice(('.', '.', '.', '.', 'x'))
player = add_thing_at_random('human')
self.player_id = player.id_
add_thing_at_random('monster')
def get_string_options(self, string_option_type):
if string_option_type == 'direction':
- return self.world.maps[(0,0)].get_directions()
+ return self.map_type().get_directions()
elif string_option_type == 'thingtype':
return list(self.thing_types.keys())
return None
"""Send out game state data relevant to clients."""
def send_thing(offset, thing):
- offset_pos = (thing.position[1][0] - offset[0],
- thing.position[1][1] - offset[1])
+ offset_pos = (thing.position[1] - offset)
self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
- self.io.send('THING_POS %s %s' % (thing.id_,
- stringify_yx(offset_pos)))
+ self.io.send('THING_POS %s %s' % (thing.id_, offset_pos))
self.io.send('TURN ' + str(self.world.turn))
visible_map = self.world.player.get_visible_map()
offset = self.world.player.get_surroundings_offset()
- self.io.send('VISIBLE_MAP ' + stringify_yx(offset) + ' '
- + stringify_yx(visible_map.size))
+ self.io.send('VISIBLE_MAP %s %s' % (offset, visible_map.size))
for y, line in visible_map.lines():
self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line)))
visible_things = self.world.player.get_visible_things()