return world_db["Things"][id]
def actor_drop(t):
- """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
+ """Drop to ground from t's inventory, return T_ARGUMENT-indexed Thing."""
# TODO: Handle case where T_ARGUMENT matches nothing.
if len(t["T_CARRIES"]):
id = t["T_CARRIES"][t["T_ARGUMENT"]]
world_db["Things"][id]["carried"] = False
if t == world_db["Things"][0]:
log("You DROP an object.")
-
+ return world_db["Things"][id]
def actor_use(t):
"""Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""