/* Parses command line arguments -v and -s into server configuration. */
extern void obey_argv(int argc, char * argv[]);
+/* Start server in file and out file, latter with server process test string. */
+extern void setup_server_io();
+
/* Dissolves old game world if it exists, and generates a new one from "seed".
+ * Unlinks a pre-existing file at world.path_record if called on a world.turn>0,
+ * i.e. if called after iterating through an already established game world.
*
* Map object (action) definitions read in from server config directory are not
* affected. world.last_update_turn is set to 0 and world.turn to 1, so that
* io_round()'s criteria for updating the output file are triggered even when
- * this function is called during a round 1. How many map objects of what type
- * id are generated on the map is currently hard-coded.
+ * this function is called during a round 1.
*/
extern void remake_world(uint32_t seed);