# see the file NOTICE in the root directory of the PlomRogue source package.
+def win_stomach(self):
+ winmap = []
+ curses.init_pair(80, curses.COLOR_YELLOW, curses.COLOR_RED)
+ for i in range(world_data["stomach"]):
+ winmap += [("#", curses.color_pair(80))]
+ winmap_size = [1, len(winmap)]
+ offset = [0, 0]
+ return offset, winmap_size, winmap
+
+
def win_map(self):
win_size = self.size
offset = [0, 0]
winmap += " "
return offset, winmap_size, winmap
+from client.config.world_data import world_data
+world_data["stomach"] = 0
+from client.config.io import io
+io["worldstate_read_order"] += [["stomach", "int"]]
from client.config.windows import windows_config
from client.windows import win_log
windows_config[:] = [
{"config": [0, -34], "func": win_map, "title": "The Crawling Eater"},
- {"config": [0, 33], "func": win_log, "title": "Log"}
+ {"config": [1, 33], "func": win_stomach, "title": "stomach"},
+ {"config": [-2, 33], "func": win_log, "title": "log"}
]
from client.window_management import set_windows
set_windows()
world_db["set_command"]("wait")
-#import server.config.actions
-#server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook
+from server.config.io import io_db
+io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
import server.config.world_data
server.config.world_data.symbols_hide += "#"
server.config.world_data.thing_defaults["T_STOMACH"] = 0