return '"' + string.replace('"', '\u005C"') + '"'
def mapsetter(key):
- def helper(id):
+ def helper(id=None):
string = ""
- if world_db["Things"][id][key]:
- map = world_db["Things"][id][key]
+ if key == "MAP" or world_db["Things"][id][key]:
+ map = world_db["MAP"] if key == "MAP" \
+ else world_db["Things"][id][key]
length = world_db["MAP_LENGTH"]
for i in range(length):
line = map[i * length:(i * length) + length].decode()
string = ""
for key in world_db:
- if dict != type(world_db[key]) and key != "MAP" and \
- key != "WORLD_ACTIVE" and key != "SEED_MAP":
+ if dict != type(world_db[key]) \
+ and key != "MAP" and key != "WORLD_ACTIVE":
string = string + key + " " + str(world_db[key]) + "\n"
- string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
+ string = string + mapsetter("MAP")()
string = string + helper("ThingActions", "TA_ID")
string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
for id in world_db["ThingTypes"]:
to land. The cycle ends when a land cell is due to be created at the map's
border. Then put some trees on the map (TODO: more precise algorithm desc).
"""
+
def is_neighbor(coordinates, type):
y = coordinates[0]
x = coordinates[1]
and type == chr(world_db["MAP"][pos + length - (not ind)])):
return True
return False
- store_seed = rand.seed
- rand.seed = world_db["SEED_MAP"]
+
world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
length = world_db["MAP_LENGTH"]
add_half_width = (not (length % 2)) * int(length / 2)
and ((not single_allowed) or is_neighbor((y, x), "X")):
world_db["MAP"][pos] = ord("X")
i_trees += 1
- rand.seed = store_seed
# This all-too-precise replica of the original C code misses iter_limit().
rand.seed = val
-def command_seedmap(seed_string):
- """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
- setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
- remake_map()
-
-
def command_makeworld(seed_string):
"""(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
- Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
- "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
- TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
- and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
+ Seed rand with seed. Do more only with a "wait" ThingAction and
+ world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
+ world_db["Things"] emptied, call remake_map() and set
+ world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
other. Init player's memory map. Write "NEW_WORLD" line to out file.
if None == val:
return
rand.seed = val
- world_db["SEED_MAP"] = val
player_will_be_generated = False
playertype = world_db["PLAYER_TYPE"]
for ThingType in world_db["ThingTypes"]:
player_will_be_generated = True
break
if not player_will_be_generated:
- print("Ignoring beyond SEED_MAP: " +
- "No player type with start number >0 defined.")
+ print("Ignoring: No player type with start number >0 defined.")
return
wait_action = False
for ThingAction in world_db["ThingActions"]:
if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
wait_action = True
if not wait_action:
- print("Ignoring beyond SEED_MAP: " +
- "No thing action with name 'wait' defined.")
+ print("Ignoring: No thing action with name 'wait' defined.")
return
world_db["Things"] = {}
remake_map()
def setter_map(maptype):
- """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
+ """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
- If Thing has no map of maptype yet, initialize it with ' ' bytes first.
+ If no map of maptype exists yet, initialize it with ' ' bytes first.
"""
- @test_Thing_id
- def helper(str_int, mapline):
+
+ def valid_map_line(str_int, mapline):
val = integer_test(str_int, 0, 255)
if None != val:
if val >= world_db["MAP_LENGTH"]:
elif len(mapline) != world_db["MAP_LENGTH"]:
print("Map line length is unequal map width.")
else:
- length = world_db["MAP_LENGTH"]
- map = None
- if not world_db["Things"][command_tid.id][maptype]:
- map = bytearray(b' ' * (length ** 2))
- else:
- map = world_db["Things"][command_tid.id][maptype]
- map[val * length:(val * length) + length] = mapline.encode()
+ return val
+ return None
+
+ def nonThingMap_helper(str_int, mapline):
+ val = valid_map_line(str_int, mapline)
+ if None != val:
+ length = world_db["MAP_LENGTH"]
+ if not "MAP" in world_db:
+ map = bytearray(b' ' * (length ** 2))
+ else:
+ map = world_db["MAP"]
+ map[val * length:(val * length) + length] = mapline.encode()
+ if not "MAP" in world_db:
+ world_db["MAP"] = map
+
+ @test_Thing_id
+ def ThingMap_helper(str_int, mapline):
+ val = valid_map_line(str_int, mapline)
+ if None != val:
+ length = world_db["MAP_LENGTH"]
+ if not world_db["Things"][command_tid.id][maptype]:
+ map = bytearray(b' ' * (length ** 2))
+ else:
+ map = world_db["Things"][command_tid.id][maptype]
+ map[val * length:(val * length) + length] = mapline.encode()
+ if not world_db["Things"][command_tid.id][maptype]:
world_db["Things"][command_tid.id][maptype] = map
- return helper
+
+ return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
def setter_tpos(axis):
"PING": (0, True, command_ping),
"THINGS_HERE": (2, True, command_thingshere),
"MAKE_WORLD": (1, False, command_makeworld),
- "SEED_MAP": (1, False, command_seedmap),
"SEED_RANDOMNESS": (1, False, command_seedrandomness),
"TURN": (1, False, setter(None, "TURN", 0, 65535)),
"GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
"PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
"MAP_LENGTH": (1, False, command_maplength),
"WORLD_ACTIVE": (1, False, command_worldactive),
+ "MAP": (2, False, setter_map("MAP")),
"TA_ID": (1, False, command_taid),
"TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
"TA_NAME": (1, False, command_taname),
world_db = {
"TURN": 0,
"MAP_LENGTH": 64,
- "SEED_MAP": 0,
"PLAYER_TYPE": 0,
"WORLD_ACTIVE": 0,
"GOD_MOOD": 0, # #
-MAP_LENGTH 64
+TURN 881
PLAYER_TYPE 0
GOD_FAVOR -1
+MAP_LENGTH 64
GOD_MOOD -192
-TURN 881
-SEED_MAP 1426075416
+MAP 0 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 1 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 2 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 3 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 4 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 5 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.~~.~~~~~~.~~~~~~~~~~~~~~~~~~~~~"
+MAP 6 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~.....~~.~~...~~~~~~~~~~~~~~~~~~"
+MAP 7 "~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~.~~..XX.~..~.~.~~~~~~~~~~~~~~~~~~"
+MAP 8 "~~~~~~~~~~~~~~~~~~~~~~~~~~...~.~....XXX...X....~.~~~~~~~~~~~~~~~"
+MAP 9 "~~~~~~~~~~~~~~~~~~~~........~~.....~.~..........~~~~~~~~~~~~~~~~"
+MAP 10 "~~~~~~~~~~~~~~~~~.........~..~..............~...~~.~~~~~~~~~~~~~"
+MAP 11 "~~~~~~~~~~~~~~~~~....X~.....~...~........~.....~~.~~~~~~~~~~~~~~"
+MAP 12 "~~~~~~~~~~~~~.~.~~..~XXXXX............~............~~~~~~~~~~~~~"
+MAP 13 "~~~~~~~~~~~~~..~...~..XXXX................XXX.....~~~~~~~~~~~~~~"
+MAP 14 "~~~~~~~~~~~..~~...~~..X.XXX......................~~~~~~~~~~~~~~~"
+MAP 15 "~~~~~~~~~....~................................~~.~~~~~~~~~~~~~~~"
+MAP 16 "~~~~~~~~~~.~............~......................~.X~~~~~~~~~~~~~~"
+MAP 17 "~~~~~~~~~.............~.....~.........~........~X..~~~~~~~~~~~~~"
+MAP 18 "~~~~~~~~~....~~...........................~~.....X.~~~~~~~~~~~~~"
+MAP 19 "~~~~~~~.~~.~...................XX..............~..~~~~~~~~~~~~~~"
+MAP 20 "~~~~~~~~.......~X...............XX...XX.XX........~~~~~~~~~~~~~~"
+MAP 21 "~~~~~~~....X~..XXX..............XXX..X.X...........~~~~~~~~~~~~~"
+MAP 22 "~~~~~~~....X..~X...X............XXXX.XXX.........~~~~~~~~~~~~~~~"
+MAP 23 "~~~~~~~..~X.X..X...X...........X.X.XX.X.........X.X~~~~~~~~~~~~~"
+MAP 24 "~~~~~~~..~.XX..X..XXXX...........XXXXXXXX.......XXXX~~~~~~~~~~~~"
+MAP 25 "~~~~~~~~~~X..X.X.XXXX................X.X......~XX.X~~.~~~~~~~~~~"
+MAP 26 "~~~~~~~~~..XXXXX...XXX....................~.......XX...~~~~~~~~~"
+MAP 27 "~~~~~~~~~~XXXXX...XXX.................XX...........X~.~~~~~~~~~~"
+MAP 28 "~~~~~~~~~~~XX.~....X...................XXXX....~.~..~.~~~~~~~~~~"
+MAP 29 "~~~~~~~~~~~.~...........X.X...........XX...........~~~~~~~~~~~~~"
+MAP 30 "~~~~~~~~~~...............XXX..X..........XX........X~~~~~~~~~~~~"
+MAP 31 "~~~~~~~~~.~.............X.....XX...................XX~~~~~~~~~~~"
+MAP 32 "~~~~~~~~~~..........XX.........XX.......X............X~~~~~~~~~~"
+MAP 33 "~~~~~~~..~~.......XX..........XXXX...XXXX............~.~~~~~~~~~"
+MAP 34 "~~~~~~~.~...~..~..X............XXX....XXX..............~~~~~~~~~"
+MAP 35 "~~~~~~~~........XX..........XXXX.......X...............~~~~~~~~~"
+MAP 36 "~~~~~~~~~........X...........X.XX....................~~~~~~~~~~~"
+MAP 37 "~~~~~~.~......................XX.........X.....~...~..~~~~~~~~~~"
+MAP 38 "~~~~~~~.~~XX~.......~..................X.X........~...~~~~~~~~~~"
+MAP 39 "~~~~~~....X...~.................XXX....XX.X....~...~~.~~~~~~~~~~"
+MAP 40 "~~~~~~~.....~..............X......XX......XX.......~~~~~~~~~~~~~"
+MAP 41 "~~~~~~~...~..............XX............XX.X....~..~~~~~~~~~~~~~~"
+MAP 42 "~~~~~~~..~.X..............XX.............X.X...~.~~~~~~~~~~~~~~~"
+MAP 43 "~~~~~.....X................XX..............X.~..~~~~~~~~~~~~~~~~"
+MAP 44 "~~~~~..~...................X.XX..............~~~.~~~~~~~~~~~~~~~"
+MAP 45 "~~~~~~~..................X.................~~~~~~~~~~~~~~~~~~~~~"
+MAP 46 "~~~~~~~.~.................X.X..............~.~~~~~~~~~~~~~~~~~~~"
+MAP 47 "~~~~~~~~........~..~X.XX.XXX......XX....X.X..~~~~~~~~~~~~~~~~~~~"
+MAP 48 "~~~~~~~~.....~~......XX.~X....X.......~..XX~...~~~~~~~~~~~~~~~~~"
+MAP 49 "~~~~~~~~~X~~~~..........~....XX.....X.~XX....~X.~~~~~~~~~~~~~~~~"
+MAP 50 "~~~~~~~~~X.~~~.~..~...~.....~X~......X~~XX..~~~~.~~~~~~~~~~~~~~~"
+MAP 51 "~~~~~~~~.~~~~~~.~.~~~........XX..~..~XX~X~..~~~~~~~~~~~~~~~~~~~~"
+MAP 52 "~~~~~~~~~~~~~~~.~~~~~.........X....XXXX~~.~~.~~~~~~~~~~~~~~~~~~~"
+MAP 53 "~~~~~~~~~~~~~~~~~~~~...~.~.~........XX.~~....~~~~~~~~~~~~~~~~~~~"
+MAP 54 "~~~~~~~~~~~~~~~~~~~~~~..~..~~~.~~.....X~~~.~~~~~~~~~~~~~~~~~~~~~"
+MAP 55 "~~~~~~~~~~~~~~~~~~~~~...........~....~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 56 "~~~~~~~~~~~~~~~~~~~~~~~.......~.~XX....~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 57 "~~~~~~~~~~~~~~~~~~~~~~.....~..........~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 58 "~~~~~~~~~~~~~~~~~~~~~~.~...~...~~~..~.~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 59 "~~~~~~~~~~~~~~~~~~~~~~.~X.....~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 60 "~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 61 "~~~~~~~~~~~~~~~~~~~~~~~~~.~~~~~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 62 "~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~.~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 63 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
TA_ID 1
TA_EFFORT 1
TA_NAME "wait"
GOD_FAVOR -1
GOD_MOOD -220
TURN 491
-SEED_MAP 1426075416
+MAP 0 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 1 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 2 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 3 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 4 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 5 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.~~.~~~~~~.~~~~~~~~~~~~~~~~~~~~~"
+MAP 6 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~.....~~.~~...~~~~~~~~~~~~~~~~~~"
+MAP 7 "~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~.~~..XX.~..~.~.~~~~~~~~~~~~~~~~~~"
+MAP 8 "~~~~~~~~~~~~~~~~~~~~~~~~~~...~.~....XXX...X....~.~~~~~~~~~~~~~~~"
+MAP 9 "~~~~~~~~~~~~~~~~~~~~........~~.....~.~..........~~~~~~~~~~~~~~~~"
+MAP 10 "~~~~~~~~~~~~~~~~~.........~..~..............~...~~.~~~~~~~~~~~~~"
+MAP 11 "~~~~~~~~~~~~~~~~~....X~.....~...~........~.....~~.~~~~~~~~~~~~~~"
+MAP 12 "~~~~~~~~~~~~~.~.~~..~XXXXX............~............~~~~~~~~~~~~~"
+MAP 13 "~~~~~~~~~~~~~..~...~..XXXX................XXX.....~~~~~~~~~~~~~~"
+MAP 14 "~~~~~~~~~~~..~~...~~..X.XXX......................~~~~~~~~~~~~~~~"
+MAP 15 "~~~~~~~~~....~................................~~.~~~~~~~~~~~~~~~"
+MAP 16 "~~~~~~~~~~.~............~......................~.X~~~~~~~~~~~~~~"
+MAP 17 "~~~~~~~~~.............~.....~.........~........~X..~~~~~~~~~~~~~"
+MAP 18 "~~~~~~~~~....~~...........................~~.....X.~~~~~~~~~~~~~"
+MAP 19 "~~~~~~~.~~.~...................XX..............~..~~~~~~~~~~~~~~"
+MAP 20 "~~~~~~~~.......~X...............XX...XX.XX........~~~~~~~~~~~~~~"
+MAP 21 "~~~~~~~....X~..XXX..............XXX..X.X...........~~~~~~~~~~~~~"
+MAP 22 "~~~~~~~....X..~X...X............XXXX.XXX.........~~~~~~~~~~~~~~~"
+MAP 23 "~~~~~~~..~X.X..X...X...........X.X.XX.X.........X.X~~~~~~~~~~~~~"
+MAP 24 "~~~~~~~..~.XX..X..XXXX...........XXXXXXXX.......XXXX~~~~~~~~~~~~"
+MAP 25 "~~~~~~~~~~X..X.X.XXXX................X.X......~XX.X~~.~~~~~~~~~~"
+MAP 26 "~~~~~~~~~..XXXXX...XXX....................~.......XX...~~~~~~~~~"
+MAP 27 "~~~~~~~~~~XXXXX...XXX.................XX...........X~.~~~~~~~~~~"
+MAP 28 "~~~~~~~~~~~XX.~....X...................XXXX....~.~..~.~~~~~~~~~~"
+MAP 29 "~~~~~~~~~~~.~...........X.X...........XX...........~~~~~~~~~~~~~"
+MAP 30 "~~~~~~~~~~...............XXX..X..........XX........X~~~~~~~~~~~~"
+MAP 31 "~~~~~~~~~.~.............X.....XX...................XX~~~~~~~~~~~"
+MAP 32 "~~~~~~~~~~..........XX.........XX.......X............X~~~~~~~~~~"
+MAP 33 "~~~~~~~..~~.......XX..........XXXX...XXXX............~.~~~~~~~~~"
+MAP 34 "~~~~~~~.~...~..~..X............XXX....XXX..............~~~~~~~~~"
+MAP 35 "~~~~~~~~........XX..........XXXX.......X...............~~~~~~~~~"
+MAP 36 "~~~~~~~~~........X...........X.XX....................~~~~~~~~~~~"
+MAP 37 "~~~~~~.~......................XX.........X.....~...~..~~~~~~~~~~"
+MAP 38 "~~~~~~~.~~XX~.......~..................X.X........~...~~~~~~~~~~"
+MAP 39 "~~~~~~....X...~.................XXX....XX.X....~...~~.~~~~~~~~~~"
+MAP 40 "~~~~~~~.....~..............X......XX......XX.......~~~~~~~~~~~~~"
+MAP 41 "~~~~~~~...~..............XX............XX.X....~..~~~~~~~~~~~~~~"
+MAP 42 "~~~~~~~..~.X..............XX.............X.X...~.~~~~~~~~~~~~~~~"
+MAP 43 "~~~~~.....X................XX..............X.~..~~~~~~~~~~~~~~~~"
+MAP 44 "~~~~~..~...................X.XX..............~~~.~~~~~~~~~~~~~~~"
+MAP 45 "~~~~~~~..................X.................~~~~~~~~~~~~~~~~~~~~~"
+MAP 46 "~~~~~~~.~.................X.X..............~.~~~~~~~~~~~~~~~~~~~"
+MAP 47 "~~~~~~~~........~..~X.XX.XXX......XX....X.X..~~~~~~~~~~~~~~~~~~~"
+MAP 48 "~~~~~~~~.....~~......XX.~X....X.......~..XX~...~~~~~~~~~~~~~~~~~"
+MAP 49 "~~~~~~~~~X~~~~..........~....XX.....X.~XX....~X.~~~~~~~~~~~~~~~~"
+MAP 50 "~~~~~~~~~X.~~~.~..~...~.....~X~......X~~XX..~~~~.~~~~~~~~~~~~~~~"
+MAP 51 "~~~~~~~~.~~~~~~.~.~~~........XX..~..~XX~X~..~~~~~~~~~~~~~~~~~~~~"
+MAP 52 "~~~~~~~~~~~~~~~.~~~~~.........X....XXXX~~.~~.~~~~~~~~~~~~~~~~~~~"
+MAP 53 "~~~~~~~~~~~~~~~~~~~~...~.~.~........XX.~~....~~~~~~~~~~~~~~~~~~~"
+MAP 54 "~~~~~~~~~~~~~~~~~~~~~~..~..~~~.~~.....X~~~.~~~~~~~~~~~~~~~~~~~~~"
+MAP 55 "~~~~~~~~~~~~~~~~~~~~~...........~....~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 56 "~~~~~~~~~~~~~~~~~~~~~~~.......~.~XX....~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 57 "~~~~~~~~~~~~~~~~~~~~~~.....~..........~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 58 "~~~~~~~~~~~~~~~~~~~~~~.~...~...~~~..~.~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 59 "~~~~~~~~~~~~~~~~~~~~~~.~X.....~~~....~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 60 "~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 61 "~~~~~~~~~~~~~~~~~~~~~~~~~.~~~~~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 62 "~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~.~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
+MAP 63 "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
TA_ID 1
TA_EFFORT 1
TA_NAME "wait"
T_PROGRESS 0
T_SATIATION 0
SEED_RANDOMNESS 1367185317
-WORLD_ACTIVE 1
\ No newline at end of file
+WORLD_ACTIVE 1