self.thing.game.remove_thing(eaten)
elif self.thing.carrying.type_ == 'Stimulant':
self.thing.send_msg('CHAT "You feel a flash of energy."')
- self.thing.energy += 100
+ self.thing.energy += 50
eaten = self.thing.uncarry()
self.thing.game.remove_thing(eaten)
class ThingAnimate(Thing):
- energy = 0
+ energy = 50
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
if random.random() > 0.9:
self.energy -= 1
self.game.changed = True
- if 1000000 * random.random() < self.energy:
+ if 1000000 * random.random() < self.energy - 50:
self.send_msg('CHAT "Your body tries to '
'dance off its energy surplus."')
self.dancing += 50