}
this.draw_face = false;
this.tile_draw = false;
+ this.ascii_draw_stage = 0;
+ this.full_ascii_draw = '';
if (mode_name == 'command_thing' && (!game.player.carrying
|| !game.player.carrying.commandable)) {
return fail('not carrying anything commandable');
self.log_msg('@ finished tile protection drawing.')
self.draw_face = False
self.tile_draw = False
+ self.ascii_draw_stage = 0
+ self.full_ascii_draw = ''
if mode_name == 'command_thing' and\
(not self.game.player.carrying or
not self.game.player.carrying.commandable):