terminal.write(term_y, term_x, to_draw);
}
},
+ draw_names: function() {
+ let players = [];
+ for (const thing_id in game.things) {
+ let t = game.things[thing_id];
+ if (t.type_ == 'Player') {
+ players.push(t);
+ }
+ };
+ function compare(a, b) {
+ if (a.name_.length > b.name_.length) {
+ return -1;
+ } else if (a.name_.length < b.name_.length) {
+ return 1;
+ } else {
+ return 0;
+ }
+ }
+ players.sort(compare);
+ const shrink_offset = Math.max(0, (terminal.rows - tui.left_window_width / 2) / 2);
+ let y = 0;
+ for (const player of players) {
+ let name = player.name_;
+ const offset_y = y - shrink_offset;
+ const max_len = Math.max(4, (tui.left_window_width / 2) - (offset_y * 2) - 8);
+ if (name.length > max_len) {
+ name = name.slice(0, max_len) + '…';
+ }
+ terminal.write(y, 0, '@' + player.thing_char + ':' + name);
+ y += 1;
+ if (y >= terminal.rows) {
+ break;
+ }
+ }
+ },
draw_face_popup: function() {
const t = game.things[this.draw_face];
if (!t || !t.face) {
if (this.show_help) {
this.draw_help();
}
- if (this.draw_face && ['chat', 'play'].includes(this.mode.name)) {
- this.draw_face_popup();
+ if (['chat', 'play'].includes(this.mode.name)) {
+ this.draw_names();
+ if (this.draw_face) {
+ this.draw_face_popup();
+ }
}
if (!this.draw_links) {
this.links = {};
term_y += 1
map_y += 1
+ def draw_names():
+ players = [t for t in self.game.things if t.type_ == 'Player']
+ players.sort(key=lambda t: len(t.name))
+ players.reverse()
+ shrink_offset = max(0, (self.size.y - self.left_window_width // 2) // 2)
+ y = 0
+ for t in players:
+ offset_y = y - shrink_offset
+ max_len = max(4, (self.left_window_width // 2) - (offset_y * 2) - 8)
+ name = t.name[:]
+ if len(name) > max_len:
+ name = name[:max_len] + '…'
+ safe_addstr(y, 0, '@%s:%s' % (t.thing_char, name))
+ y += 1
+ if y >= self.size.y:
+ break
+
def draw_face_popup():
t = self.game.get_thing(self.draw_face)
if not t or not hasattr(t, 'face'):
draw_map()
if self.show_help:
draw_help()
- if self.draw_face and self.mode.name in {'chat', 'play'}:
- draw_face_popup()
+ if self.mode.name in {'chat', 'play'}:
+ draw_names()
+ if self.draw_face:
+ draw_face_popup()
def pick_selectable(task_name):
try: