}
let tui = {
+ mode: 'chat',
+ switch_mode: function(mode_name) {
+ if (mode_name == 'explore') {
+ explorer.position = game.things[game.player_id];
+ }
+ this.mode = mode_name;
+ this.full_refresh();
+ },
draw_history: function() {
terminal.drawBox(1, terminal.cols / 2, terminal.rows - 2, terminal.cols / 2);
let i = 0;
if (game.player_id == thing_id) {
player_position = t;
}
+ };
+ let center_pos = player_position;
+ if (tui.mode == 'explore') {
+ map_lines[explorer.position[0]][explorer.position[1]] = '?';
+ center_pos = explorer.position;
}
- let offset = [(terminal.rows / 2) - player_position[0],
- terminal.cols / 4 - player_position[1]];
+ let offset = [(terminal.rows / 2) - center_pos[0],
+ terminal.cols / 4 - center_pos[1]];
for (let term_y = offset[0], map_y = 0;
term_y < terminal.rows && map_y < game.map_size[0];
term_y++, map_y++) {
tui.log_msg("");
tui.log_msg("/login USER - register as USER", 3);
tui.log_msg("/msg USER TEXT - send TEXT to USER", 3);
- tui.log_msg("/game - switch to game mode", 3);
+ tui.log_msg("/help - show this help", 3);
+ tui.log_msg("/play - switch to game mode", 3);
tui.log_msg("");
tui.log_msg("map mode commands:", 1);
tui.log_msg("w, a, s, d - move avatar", 3);
tui.log_msg("e - write following ASCII character", 3);
tui.log_msg("c - switch to chat mode", 3);
tui.log_msg("");
+ },
+ full_refresh: function() {
+ this.draw_map();
+ this.draw_turn_line();
+ this.draw_history();
+ this.draw_input_line();
+ this.refresh();
}
}
terminal.initialize();
tui.log_help();
-tui.draw_map();
-tui.draw_turn_line();
-tui.draw_history();
-tui.draw_input_line();
-tui.refresh();
+tui.full_refresh();
let websocket = new WebSocket(websocket_location);
websocket.onmessage = function (event) {
}
}
-let mode = 'chat';
+let explorer = {
+ position: [0,0],
+ move: function(direction) {
+ let try_pos = [0,0];
+ try_pos[0] = this.position[0];
+ try_pos[1] = this.position[1];
+ if (direction == 'left') {
+ try_pos[1] -= 1;
+ } else if (direction == 'right') {
+ try_pos[1] += 1;
+ } else if (direction == 'up') {
+ try_pos[0] -= 1;
+ } else if (direction == 'down') {
+ try_pos[0] += 1;
+ };
+ if (!(try_pos[0] < 0) &&
+ !(try_pos[1] < 0) &&
+ !(try_pos[0] >= game.map_size[0])
+ && !(try_pos[1] >= game.map_size[1])) {
+ this.position = try_pos;
+ tui.draw_map();
+ tui.refresh();
+ }
+ }
+}
+
document.addEventListener('keydown', (event) => {
- if (mode == 'chat') {
+ if (tui.mode == 'chat') {
if (event.key.length === 1) {
chat.input_line += event.key;
tui.draw_input_line();
tui.refresh();
} else if (event.key == 'Enter') {
let tokens = parser.tokenize(chat.input_line);
- console.log(tokens);
if (tokens.length > 0 && tokens[0].length > 0) {
if (tokens[0][0] == '/') {
- if (tokens[0] == '/game') {
- mode = 'game';
+ if (tokens[0] == '/play') {
+ tui.switch_mode('play');
} else if (tokens[0] == '/?') {
tui.log_help();
tui.refresh();
tui.draw_input_line();
tui.refresh();
}
- } else if (mode == 'game') {
+ } else if (tui.mode == 'play') {
if (event.key === 'c') {
- mode = 'chat';
+ tui.switch_mode('chat');
} else if (event.key === 'e') {
- mode = 'edit';
+ tui.switch_mode('edit');
} else if (event.key === '?') {
+ tui.switch_mode('explore');
+ } else if (event.key === 'F1') {
tui.log_help();
tui.refresh();
} else if (event.key === 'f') {
} else if (event.key === 's') {
websocket.send('TASK:MOVE DOWN');
};
- } else if (mode == 'edit') {
+ } else if (tui.mode == 'edit') {
if (event.key.length === 1) {
websocket.send("TASK:WRITE " + quote(event.key));
}
- mode = 'game';
+ tui.switch_mode('play');
+ } else if (tui.mode == 'explore') {
+ if (event.key === 'c') {
+ tui.switch_mode('chat');
+ } else if (event.key == 'p') {
+ tui.switch_mode('play');
+ } else if (event.key === 'a') {
+ explorer.move('left');
+ } else if (event.key === 'd') {
+ explorer.move('right');
+ } else if (event.key === 'w') {
+ explorer.move('up');
+ } else if (event.key === 's') {
+ explorer.move('down');
+ };
}
}, false);