import queue
import threading
from plomrogue.io_tcp import PlomSocket
+from plomrogue.game import GameBase
+from plomrogue.parser import Parser
+from plomrogue.mapping import YX
+from plomrogue.things import ThingBase
+from plomrogue.misc import quote
+
+# TODO: fix screen refreshes on intermediary map results
+
+def cmd_TURN(game, n):
+ game.turn = n
+ game.things = []
+ game.portals = {}
+cmd_TURN.argtypes = 'int:nonneg'
+
+def cmd_LOGIN_OK(game):
+ game.tui.switch_mode('post_login_wait')
+ game.tui.socket.send('GET_GAMESTATE')
+ game.tui.log_msg('@ welcome')
+cmd_LOGIN_OK.argtypes = ''
+
+def cmd_CHAT(game, msg):
+ game.tui.log_msg('# ' + msg)
+ game.tui.do_refresh = True
+cmd_CHAT.argtypes = 'string'
+
+def cmd_PLAYER_ID(game, player_id):
+ game.player_id = player_id
+cmd_PLAYER_ID.argtypes = 'int:nonneg'
+
+def cmd_THING_POS(game, thing_id, position):
+ t = game.get_thing(thing_id, True)
+ t.position = position
+cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
+
+def cmd_THING_NAME(game, thing_id, name):
+ t = game.get_thing(thing_id, True)
+ t.name = name
+cmd_THING_NAME.argtypes = 'int:nonneg string'
+
+def cmd_MAP(game, size, content):
+ game.map_size = size
+ game.map_content = content
+cmd_MAP.argtypes = 'yx_tuple:pos string'
+
+def cmd_GAME_STATE_COMPLETE(game):
+ game.info_db = {}
+ if game.tui.mode.name == 'post_login_wait':
+ game.tui.switch_mode('play')
+ if game.tui.mode.shows_info:
+ game.tui.query_info()
+ game.tui.do_refresh = True
+cmd_GAME_STATE_COMPLETE.argtypes = ''
+
+def cmd_PORTAL(game, position, msg):
+ game.portals[position] = msg
+cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
+
+def cmd_PLAY_ERROR(game, msg):
+ game.tui.log_msg('imagine the screen flicker (TODO)')
+ game.tui.do_refresh = True
+cmd_PLAY_ERROR.argtypes = 'string'
+
+def cmd_ARGUMENT_ERROR(game, msg):
+ game.tui.log_msg('? syntax error: ' + msg)
+ game.tui.do_refresh = True
+cmd_ARGUMENT_ERROR.argtypes = 'string'
+
+def cmd_ANNOTATION(game, position, msg):
+ game.info_db[position] = msg
+ if game.tui.mode.shows_info:
+ game.tui.do_refresh = True
+cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
def recv_loop(plom_socket, q):
for msg in plom_socket.recv():
q.put(msg)
+class Game(GameBase):
+ commands = {'LOGIN_OK': cmd_LOGIN_OK,
+ 'CHAT': cmd_CHAT,
+ 'PLAYER_ID': cmd_PLAYER_ID,
+ 'TURN': cmd_TURN,
+ 'THING_POS': cmd_THING_POS,
+ 'THING_NAME': cmd_THING_NAME,
+ 'MAP': cmd_MAP,
+ 'PORTAL': cmd_PORTAL,
+ 'ANNOTATION': cmd_ANNOTATION,
+ 'GAME_STATE_COMPLETE': cmd_GAME_STATE_COMPLETE,
+ 'ARGUMENT_ERROR': cmd_ARGUMENT_ERROR,
+ 'PLAY_ERROR': cmd_PLAY_ERROR}
+ thing_type = ThingBase
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.map_size = YX(0, 0)
+ self.map_content = ''
+ self.player_id = -1
+ self.info_db = {}
+ self.portals = {}
+
+ def get_command(self, command_name):
+ from functools import partial
+ f = partial(self.commands[command_name], self)
+ f.argtypes = self.commands[command_name].argtypes
+ return f
+
class TUI:
- def __init__(self, socket, q):
+ def __init__(self, socket, q, game):
+ self.game = game
+ self.game.tui = self
+ self.parser = Parser(self.game)
self.queue = q
self.socket = socket
self.log = []
- self.log_msg("hallo")
- self.log_msg("welt")
self.do_refresh = True
curses.wrapper(self.loop)
if len(self.log) > 100:
self.log = self.log[-100:]
+ def query_info(self):
+ self.socket.send('GET_ANNOTATION ' + str(self.explorer))
+
+ def switch_mode(self, mode_name, keep_position = False):
+ self.mode = getattr(self, 'mode_' + mode_name)
+ if self.mode.shows_info and not keep_position:
+ player = self.game.get_thing(self.game.player_id, False)
+ self.explorer = YX(player.position.y, player.position.x)
+ if self.mode.name == 'annotate' and self.explorer in self.game.info_db:
+ info = self.game.info_db[self.explorer]
+ if info != '(none)':
+ self.input_ = info
+ elif self.mode.name == 'portal' and self.explorer in self.game.portals:
+ self.input_ = self.game.portals[self.explorer]
+
def loop(self, stdscr):
+ class Mode:
+
+ def __init__(self, name, has_input_prompt=False, shows_info=False,
+ is_intro = False):
+ self.name = name
+ self.has_input_prompt = has_input_prompt
+ self.shows_info = shows_info
+ self.is_intro = is_intro
+
+ def handle_input(msg):
+ command, args = self.parser.parse(msg)
+ command(*args)
+
def msg_into_lines_of_width(msg, width):
chunk = ''
lines = []
return lines
def reset_screen_size():
- self.rows, self.cols = stdscr.getmaxyx()
- self.cols -= 1 # ugly TODO ncurses bug workaround, FIXME
- self.window_width = self.cols // 2
+ self.size = YX(*stdscr.getmaxyx())
+ self.size = self.size - YX(0, 1) # ugly TODO ncurses bug workaround, FIXME
+ self.size = self.size - YX(self.size.y % 2, 0)
+ self.size = self.size - YX(0, self.size.x % 4)
+ self.window_width = int(self.size.x / 2)
def recalc_input_lines():
- self.input_lines = msg_into_lines_of_width(input_prompt +input_,
- self.window_width)
+ if not self.mode.has_input_prompt:
+ self.input_lines = []
+ else:
+ self.input_lines = msg_into_lines_of_width(input_prompt + self.input_,
+ self.window_width)
+
+ def move_explorer(direction):
+ # TODO movement constraints
+ if direction == 'up':
+ self.explorer += YX(-1, 0)
+ elif direction == 'left':
+ self.explorer += YX(0, -1)
+ elif direction == 'down':
+ self.explorer += YX(1, 0)
+ elif direction == 'right':
+ self.explorer += YX(0, 1)
+ self.query_info()
def draw_history():
lines = []
for line in self.log:
lines += msg_into_lines_of_width(line, self.window_width)
lines.reverse()
- max_y = self.rows - len(self.input_lines)
+ height_header = 2
+ max_y = self.size.y - len(self.input_lines)
for i in range(len(lines)):
- if (i >= max_y):
+ if (i >= max_y - height_header):
break
stdscr.addstr(max_y - i - 1, self.window_width, lines[i])
+ def draw_info():
+ if self.explorer in self.game.portals:
+ info = 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
+ else:
+ info = 'PORTAL: (none)\n'
+ if self.explorer in self.game.info_db:
+ info += 'ANNOTATION: ' + self.game.info_db[self.explorer]
+ else:
+ info += 'ANNOTATION: waiting …'
+ lines = msg_into_lines_of_width(info, self.window_width)
+ height_header = 2
+ for i in range(len(lines)):
+ y = height_header + i
+ if y >= self.size.y - len(self.input_lines):
+ break
+ stdscr.addstr(y, self.window_width, lines[i])
+
def draw_input():
- y = self.rows - len(self.input_lines)
+ y = self.size.y - len(self.input_lines)
for i in range(len(self.input_lines)):
stdscr.addstr(y, self.window_width, self.input_lines[i])
y += 1
+ def draw_turn():
+ stdscr.addstr(0, self.window_width, 'TURN: ' + str(self.game.turn))
+
+ def draw_mode():
+ stdscr.addstr(1, self.window_width, 'MODE: ' + self.mode.name)
+
+ def draw_map():
+ map_lines_split = []
+ for y in range(self.game.map_size.y):
+ start = self.game.map_size.x * y
+ end = start + self.game.map_size.x
+ map_lines_split += [list(self.game.map_content[start:end])]
+ for t in self.game.things:
+ map_lines_split[t.position.y][t.position.x] = '@'
+ if self.mode.shows_info:
+ map_lines_split[self.explorer.y][self.explorer.x] = '?'
+ map_lines = []
+ for line in map_lines_split:
+ map_lines += [''.join(line)]
+ map_center = YX(int(self.game.map_size.y / 2),
+ int(self.game.map_size.x / 2))
+ window_center = YX(int(self.size.y / 2),
+ int(self.window_width / 2))
+ center = map_center
+ if self.mode.shows_info:
+ center = self.explorer
+ else:
+ player = self.game.get_thing(self.game.player_id, False)
+ if player:
+ center = player.position
+ offset = center - window_center
+ term_y = max(0, -offset.y)
+ term_x = max(0, -offset.x)
+ map_y = max(0, offset.y)
+ map_x = max(0, offset.x)
+ while (term_y < self.size.y and map_y < self.game.map_size.y):
+ to_draw = map_lines[map_y][map_x:self.window_width + offset.x]
+ stdscr.addstr(term_y, term_x, to_draw)
+ term_y += 1
+ map_y += 1
+
+ def draw_screen():
+ stdscr.clear()
+ recalc_input_lines()
+ if self.mode.has_input_prompt:
+ draw_input()
+ if self.mode.shows_info:
+ draw_info()
+ else:
+ draw_history()
+ draw_mode()
+ if not self.mode.is_intro:
+ draw_turn()
+ draw_map()
+
+ self.mode_play = Mode('play')
+ self.mode_study = Mode('study', shows_info=True)
+ self.mode_edit = Mode('edit')
+ self.mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
+ self.mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
+ self.mode_chat = Mode('chat', has_input_prompt=True)
+ self.mode_login = Mode('login', has_input_prompt=True, is_intro=True)
+ self.mode_post_login_wait = Mode('post_login_wait', is_intro=True)
curses.curs_set(False) # hide cursor
stdscr.timeout(10)
reset_screen_size()
- input_ = ''
+ self.mode = self.mode_login
+ self.explorer = YX(0, 0)
+ self.input_ = ''
input_prompt = '> '
while True:
-
if self.do_refresh:
+ draw_screen()
self.do_refresh = False
- stdscr.clear()
- recalc_input_lines()
-
- draw_input()
- draw_history()
-
while True:
try:
msg = self.queue.get(block=False)
- self.log_msg(msg)
- self.do_refresh = True
+ handle_input(msg)
except queue.Empty:
break
-
try:
key = stdscr.getkey()
+ self.do_refresh = True
except curses.error:
continue
- self.do_refresh = True
-
if key == 'KEY_RESIZE':
reset_screen_size()
- elif key == 'KEY_BACKSPACE':
- input_ = input_[:-1]
- elif key == '\n': # Return key
- self.socket.send(input_)
- input_ = ""
- else:
- input_ += key
+ elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
+ self.input_ = self.input_[:-1]
+ elif self.mode.has_input_prompt and key != '\n': # Return key
+ self.input_ += key
# TODO find out why - 1 is necessary here
- max_length = self.window_width * self.rows - len(input_prompt) - 1
- if len(input_) > max_length:
- input_ = input_[:max_length]
+ max_length = self.window_width * self.size.y - len(input_prompt) - 1
+ if len(self.input_) > max_length:
+ self.input_ = self.input_[:max_length]
+ elif self.mode == self.mode_login and key == '\n':
+ self.socket.send('LOGIN ' + quote(self.input_))
+ elif self.mode == self.mode_chat and key == '\n':
+ # TODO: query, nick, help, reconnect, unknown command
+ if self.input_ == ':p':
+ self.switch_mode('play')
+ elif self.input_ == ':?':
+ self.switch_mode('study')
+ else:
+ self.socket.send('ALL ' + quote(self.input_))
+ self.input_ = ""
+ elif self.mode == self.mode_annotate and key == '\n':
+ if (self.input_ == ''):
+ self.input_ = ' '
+ self.socket.send('ANNOTATE %s %s' % (self.explorer, quote(self.input_)))
+ self.input_ = ""
+ self.switch_mode('study', keep_position=True)
+ elif self.mode == self.mode_portal and key == '\n':
+ if (self.input_ == ''):
+ self.input_ = ' '
+ self.socket.send('PORTAL %s %s' % (self.explorer, quote(self.input_)))
+ self.input_ = ""
+ self.switch_mode('study', keep_position=True)
+ elif self.mode == self.mode_study:
+ if key == 'c':
+ self.switch_mode('chat')
+ elif key == 'p':
+ self.switch_mode('play')
+ elif key == 'A':
+ self.switch_mode('annotate', keep_position=True)
+ elif key == 'P':
+ self.switch_mode('portal', keep_position=True)
+ elif key == 'w':
+ move_explorer('up')
+ elif key == 'a':
+ move_explorer('left')
+ elif key == 's':
+ move_explorer('down')
+ elif key == 'd':
+ move_explorer('right')
+ elif self.mode == self.mode_play:
+ if key == 'c':
+ self.switch_mode('chat')
+ elif key == '?':
+ self.switch_mode('study')
+ if key == 'e':
+ self.switch_mode('edit')
+ elif key == 'f':
+ self.socket.send('TASK:FLATTEN_SURROUNDINGS')
+ elif key == 'w':
+ self.socket.send('TASK:MOVE UP')
+ elif key == 'a':
+ self.socket.send('TASK:MOVE LEFT')
+ elif key == 's':
+ self.socket.send('TASK:MOVE DOWN')
+ elif key == 'd':
+ self.socket.send('TASK:MOVE RIGHT')
+ elif self.mode == self.mode_edit:
+ self.socket.send('TASK:WRITE ' + key)
+ self.switch_mode('play')
s = socket.create_connection(('127.0.0.1', 5000))
plom_socket = PlomSocket(s)
q = queue.Queue()
t = threading.Thread(target=recv_loop, args=(plom_socket, q))
t.start()
-TUI(plom_socket, q)
+TUI(plom_socket, q, Game())