+ elif mode_name == 'name_thing':
+ player = self.game.get_thing(self.game.player_id)
+ thing = None
+ for t in [t for t in self.game.things if t.position == player.position
+ and t.id_ != player.id_]:
+ thing = t
+ break
+ if not thing:
+ self.flash = True
+ self.log_msg('? not standing over thing')
+ return
+ else:
+ self.thing_selected = thing