+ def get_stencil(self):
+ if self._stencil is not None:
+ return self._stencil
+ size = self.world.map_.size
+ m = Map(self.world.map_.size, '?'*size[0]*size[1])
+ y_me = self.position[0]
+ x_me = self.position[1]
+ for y in range(m.size[0]):
+ if y in (y_me - 1, y_me, y_me + 1):
+ for x in range(m.size[1]):
+ if x in (x_me - 1, x_me, x_me + 1):
+ pos = y * size[1] + x
+ m.terrain = m.terrain[:pos] + '.' + m.terrain[pos+1:]
+ self._stencil = m
+ return self._stencil
+
+ def get_visible_map(self):
+ stencil = self.get_stencil()
+ size = self.world.map_.size
+ size_i = self.world.map_.size[0] * self.world.map_.size[1]
+ m = Map(size, ' '*size_i)
+ for i in range(size_i):
+ if stencil.terrain[i] == '.':
+ c = self.world.map_.terrain[i]
+ m.terrain = m.terrain[:i] + c + m.terrain[i+1:]
+ return m
+
+ def get_visible_things(self):
+ stencil = self.get_stencil()
+ visible_things = []
+ for thing in self.world.things:
+ width = self.world.map_.size[1]
+ pos_i = thing.position[0] * width + thing.position[1]
+ if stencil.terrain[pos_i] == '.':
+ visible_things += [thing]
+ return visible_things
+
+
+def fib(n):
+ """Calculate n-th Fibonacci number. Very inefficiently."""
+ if n in (1, 2):
+ return 1
+ else:
+ return fib(n-1) + fib(n-2)
+
+
+class CommandHandler(game_common.Commander):
+
+ def __init__(self, game_file_name):
+ self.queues_out = {}
+ self.world = World()
+ self.parser = parser.Parser(self)
+ self.game_file_name = game_file_name
+ # self.pool and self.pool_result are currently only needed by the FIB
+ # command and the demo of a parallelized game loop in cmd_inc_p.
+ from multiprocessing import Pool
+ self.pool = Pool()
+ self.pool_result = None
+
+ def send(self, msg, connection_id=None):
+ """Send message msg to server's client(s) via self.queues_out.
+
+ If a specific client is identified by connection_id, only
+ sends msg to that one. Else, sends it to all clients
+ identified in self.queues_out.
+
+ """
+ if connection_id:
+ self.queues_out[connection_id].put(msg)
+ else:
+ for connection_id in self.queues_out:
+ self.queues_out[connection_id].put(msg)
+
+ def handle_input(self, input_, connection_id=None, store=True):
+ """Process input_ to command grammar, call command handler if found."""
+ from inspect import signature
+
+ def answer(connection_id, msg):
+ if connection_id:
+ self.send(msg, connection_id)
+ else:
+ print(msg)
+
+ try:
+ command = self.parser.parse(input_)
+ if command is None:
+ answer(connection_id, 'UNHANDLED_INPUT')
+ else:
+ if 'connection_id' in list(signature(command).parameters):
+ command(connection_id=connection_id)
+ else:
+ command()
+ if store:
+ with open(self.game_file_name, 'a') as f:
+ f.write(input_ + '\n')
+ except parser.ArgError as e:
+ answer(connection_id, 'ARGUMENT_ERROR ' + self.quote(str(e)))
+ except game.GameError as e:
+ answer(connection_id, 'GAME_ERROR ' + self.quote(str(e)))
+
+ def quote(self, string):
+ """Quote & escape string so client interprets it as single token."""
+ quoted = []
+ quoted += ['"']
+ for c in string:
+ if c in {'"', '\\'}:
+ quoted += ['\\']
+ quoted += [c]
+ quoted += ['"']
+ return ''.join(quoted)
+
+ def send_gamestate(self, connection_id=None):
+ """Send out game state data relevant to clients."""
+
+ def stringify_yx(tuple_):
+ """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x)."""
+ return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1])
+
+ self.send('NEW_TURN ' + str(self.world.turn))
+ self.send('MAP_SIZE ' + stringify_yx(self.world.map_.size))
+ visible_map = self.world.get_player().get_visible_map()
+ for y in range(self.world.map_.size[0]):
+ self.send('VISIBLE_MAP_LINE %5s %s' %
+ (y, self.quote(visible_map.get_line(y))))
+ visible_things = self.world.get_player().get_visible_things()
+ for thing in visible_things:
+ self.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
+ self.send('THING_POS %s %s' % (thing.id_,
+ stringify_yx(thing.position)))
+
+ def proceed(self):
+ """Send turn finish signal, run game world, send new world data.