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Added command to focus map on player.
[plomrogue]
/
src
/
roguelike.h
diff --git
a/src/roguelike.h
b/src/roguelike.h
index 45e63b9ae0d97573a43592fa38d6e9499eb338fe..8bf538017bb39f27155c955a99baff8f438785a8 100644
(file)
--- a/
src/roguelike.h
+++ b/
src/roguelike.h
@@
-17,6
+17,7
@@
struct World {
uint32_t turn;
char * log;
struct Map * map;
uint32_t turn;
char * log;
struct Map * map;
+ struct Item * item;
struct Monster * monster;
struct Player * player; };
struct Monster * monster;
struct Player * player; };
@@
-25,19
+26,20
@@
struct Map {
struct yx_uint16 offset;
char * cells; };
struct yx_uint16 offset;
char * cells; };
-uint16_t rrand(char, uint32_t);
-void update_log (struct World *, char *);
+
extern
uint16_t rrand(char, uint32_t);
+
extern
void update_log (struct World *, char *);
-struct Map init_map ();
-void map_scroll (struct Map *, char);
+extern struct Map init_map ();
+extern void map_scroll (struct Map *, char, struct yx_uint16);
+extern void map_center_player (struct Map *, struct Player *, struct yx_uint16);
-void turn_over (struct World *, char);
-void save_game(struct World *);
+
extern
void turn_over (struct World *, char);
+
extern
void save_game(struct World *);
-void toggle_window (struct WinMeta *, struct Win *);
-void scroll_pad (struct WinMeta *, char);
-void growshrink_active_window (struct WinMeta *, char);
+
extern
void toggle_window (struct WinMeta *, struct Win *);
+
extern
void scroll_pad (struct WinMeta *, char);
+
extern
void growshrink_active_window (struct WinMeta *, char);
-unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
+
extern
unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
#endif
#endif