Next planned steps in plomrogue development:
-IN GENERAL:
+BOTH SERVER/CLIENT:
-- expand use of hardcoded_strings module(s)
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-SERVER:
+- quote escaping in token_from_line()
-- check whether saving every player turn slows down gameplay
+- think about refactoring occurrences of "free(...); ... = NULL;"
-BOTH SERVER/CLIENT:
+SERVER:
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- pythonize Python code
+
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
-- fix memory leakin draw_wins module
+- only send "ITEM_HERE" query to server when the dependent window is open
+
+- draw_win_log() is still buggy (make mem alloc for other line break styles!)