class SourcedMap(Map):
def __init__(self, things, source_maps, source_center, radius, get_map):
- self.source_maps = source_maps
self.radius = radius
example_map = get_map(YX(0, 0))
self.source_geometry = example_map.geometry
if big_yx in obstacles and little_yx in obstacles[big_yx]:
self.source_map_segment += 'X'
else:
- self.source_map_segment += self.source_maps[big_yx][little_yx]
+ self.source_map_segment += source_maps[big_yx][little_yx]
def source_yxyx(self, yx):
absolute_yx = yx + self.offset
while shrunk:
shrunk = False
for i in range(self.size_i):
- if self.source_map_segment[i] == 'X':
+ if self.source_map_segment[i] in 'X=':
continue
neighbors = self.geometry.get_neighbors_i(i)
for direction in [d for d in neighbors if neighbors[d]]:
# for n in self.terrain:
# line_to_print += ['%3s' % n]
# x += 1
- # if x >= self.size.x:
+ # if x >= self.geometry.size.x:
# x = 0
# print(' '.join(line_to_print))
# line_to_print = []
self.terrain = '?' * self.size_i
self[self.center] = '.'
self.shadow_cones = []
+ #self.circle_out(self.center, self.shadow_process)
+
+ def init_terrain(self):
+ # we outsource this to allow multiprocessing some stab at it,
+ # and return it since multiprocessing does not modify its
+ # processing sources
self.circle_out(self.center, self.shadow_process)
+ return self
def throws_shadow(self, yx):
return self.source_map_segment[self.get_position_index(yx)] == 'X'