if (tokens[0] === 'TURN') {
game.turn_complete = false;
game.turn = parseInt(tokens[1]);
+ } else if (tokens[0] === 'PSEUDO_FOV_WIPE') {
+ game.portals_new = {};
+ explorer.annotations_new = {};
+ game.things_new = [];
} else if (tokens[0] === 'THING') {
let t = game.get_thing_temp(tokens[4], true);
t.position = parser.parse_yx(tokens[1]);
game.terrains[tokens[1]] = tokens[2]
} else if (tokens[0] === 'MAP') {
game.map_geometry_new = tokens[1];
- tui.init_keys();
game.map_size_new = parser.parse_yx(tokens[2]);
game.map_new = tokens[3]
} else if (tokens[0] === 'FOV') {
} else if (tokens[0] === 'MAP_CONTROL') {
game.map_control_new = tokens[1]
} else if (tokens[0] === 'GAME_STATE_COMPLETE') {
- game.turn_complete = true;
game.portals = game.portals_new;
- game.portals_new = {};
game.map_geometry = game.map_geometry_new;
game.map_size = game.map_size_new;
game.map = game.map_new;
+ tui.init_keys();
game.map_control = game.map_control_new;
explorer.annotations = explorer.annotations_new;
- explorer.annotations_new = {};
explorer.info_cached = false;
game.things = game.things_new;
- game.things_new = [];
game.player = game.things[game.player_id];
+ game.turn_complete = true;
if (tui.mode.name == 'post_login_wait') {
tui.switch_mode('play');
} else {