</head><body>
<div>
terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
-terminal columns: <input id="n_cols" type="number" step=4 min=80 value=80 />
+/ terminal columns: <input id="n_cols" type="number" step=4 min=80 value=80 />
+/ <a href="https://plomlompom.com/repos/?p=plomrogue2;a=summary">source code</a> (includes proper terminal/ncurses client)
</div>
<pre id="terminal"></pre>
<textarea id="input" style="opacity: 0; width: 0px;"></textarea>
<div>
-<a href="https://plomlompom.com/repos/?p=plomrogue2;a=summary">source code</a> (includes proper terminal / curses client)
+keyboard input/control: <span id="keyboard_control"></span>
+</div>
<h3>button controls for mouse players</h3>
-<table style="float: left">
+<table id="move_table" style="float: left">
<tr>
- <td style="text-align: right"><button id="move_upleft">up-left</button></td>
- <td style="text-align: center"><button id="move_up">up</button></td>
- <td><button id="move_upright">up-right</button></td>
+ <td style="text-align: right"><button id="hex_move_upleft"></button></td>
+ <td style="text-align: center"><button id="square_move_up"></button></td>
+ <td><button id="hex_move_upright"></button></td>
</tr>
<tr>
- <td style="text-align: right;"><button id="move_left">left</button></td>
+ <td style="text-align: right;"><button id="square_move_left"></button><button id="hex_move_left">left</button></td>
<td stlye="text-align: center;">move</td>
- <td><button id="move_right">right</button></td>
+ <td><button id="square_move_right"></button><button id="hex_move_right"></button></td>
</tr>
<tr>
- <td><button id="move_downleft">down-left</button></td>
- <td style="text-align: center"><button id="move_down">down</button></td>
- <td><button id="move_downright">down-right</button></td>
+ <td><button id="hex_move_downleft"></button></td>
+ <td style="text-align: center"><button id="square_move_down"></button></td>
+ <td><button id="hex_move_downright"></button></td>
</tr>
</table>
<table>
<tr>
- <td><button id="help">help</button></td>
+ <td><button id="help"></button></td>
</tr>
<tr>
- <td><button id="switch_to_chat">chat mode</button><br /></td>
+ <td><button id="switch_to_chat"></button><br /></td>
</tr>
<tr>
- <td><button id="switch_to_study">study mode</button></td>
- <td><button id="toggle_map_mode">toggle everything/terrain/annotations view</button>
+ <td><button id="switch_to_study"></button></td>
+ <td><button id="toggle_map_mode"></button>
</tr>
<tr>
- <td><button id="switch_to_play">play mode</button></td>
+ <td><button id="switch_to_play"></button></td>
<td>
- <button id="take_thing">take thing</button>
- <button id="teleport">teleport</button>
- <button id="drop_thing">drop thing</button>
+ <button id="switch_to_take_thing"></button>
+ <button id="drop_thing"></button>
+ <button id="door"></button>
+ <button id="consume"></button>
+ <button id="switch_to_command_thing"></button>
+ <button id="teleport"></button>
</td>
</tr>
<tr>
- <td><button id="switch_to_edit">map edit mode</button></td>
+ <td><button id="switch_to_edit"></button></td>
<td>
- <button id="switch_to_write">change tile</button>
- <button id="flatten">flatten surroundings</button>
- <button id="switch_to_password">change tile editing password</button>
- <button id="switch_to_annotate">annotate tile</button>
- <button id="switch_to_portal">edit portal link</button>
+ <button id="switch_to_write"></button>
+ <button id="flatten"></button>
+ <button id="switch_to_annotate"></button>
+ <button id="switch_to_portal"></button>
+ <button id="switch_to_name_thing"></button>
+ <button id="switch_to_password"></button>
</td>
</tr>
<tr>
- <td><button id="switch_to_admin_enter">admin mode</button></td>
+ <td><button id="switch_to_admin_enter"></button></td>
<td>
- <button id="switch_to_control_pw_type">change tile control password</button>
- <button id="switch_to_control_tile_type">change tiles control</button>
- <button id="toggle_tile_draw">toggle tiles control drawing</button>
+ <button id="switch_to_control_pw_type"></button>
+ <button id="switch_to_control_tile_type"></button>
+ <button id="switch_to_admin_thing_protect"></button>
+ <button id="toggle_tile_draw"></button>
</td>
<tr>
</tr>
<li>help: <input id="key_help" type="text" value="h" />
<li>flatten surroundings: <input id="key_flatten" type="text" value="F" />
<li>teleport: <input id="key_teleport" type="text" value="p" />
-<li>take thing under player: <input id="key_take_thing" type="text" value="z" />
-<li>drop carried thing: <input id="key_drop_thing" type="text" value="u" />
+<li>drop thing: <input id="key_drop_thing" type="text" value="u" />
+<li>open/close: <input id="key_door" type="text" value="D" />
+<li>consume: <input id="key_consume" type="text" value="C" />
+<li><input id="key_switch_to_take_thing" type="text" value="z" />
<li><input id="key_switch_to_chat" type="text" value="t" />
<li><input id="key_switch_to_play" type="text" value="p" />
<li><input id="key_switch_to_study" type="text" value="?" />
<li><input id="key_switch_to_edit" type="text" value="E" />
<li><input id="key_switch_to_write" type="text" value="m" />
+<li><input id="key_switch_to_name_thing" type="text" value="N" />
+<li><input id="key_switch_to_command_thing" type="text" value="O" />
<li><input id="key_switch_to_password" type="text" value="P" />
<li><input id="key_switch_to_admin_enter" type="text" value="A" />
<li><input id="key_switch_to_control_pw_type" type="text" value="C" />
<li><input id="key_switch_to_control_tile_type" type="text" value="Q" />
+<li><input id="key_switch_to_admin_thing_protect" type="text" value="T" />
<li><input id="key_switch_to_annotate" type="text" value="M" />
<li><input id="key_switch_to_portal" type="text" value="T" />
-<li>toggle everything/terrain/annotations view: <input id="key_toggle_map_mode" type="text" value="M" />
-<li>toggle everything/terrain/annotations view: <input id="key_toggle_tile_draw" type="text" value="m" />
+<li>toggle map view: <input id="key_toggle_map_mode" type="text" value="L" />
+<li>toggle protection character drawing: <input id="key_toggle_tile_draw" type="text" value="m" />
</ul>
</div>
<script>
"use strict";
let websocket_location = "wss://plomlompom.com/rogue_chat/";
-//let websocket_location = "ws://localhost:8000/";
+//let websocket_location = "ws://localhost:8001/";
let mode_helps = {
'play': {
'short': 'play',
- 'long': 'This mode allows you to interact with the map.'
+ 'long': 'This mode allows you to interact with the map in various ways.'
},
'study': {
'short': 'study',
- 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it.'},
+ 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
'edit': {
- 'short': 'map edit',
- 'long': 'This mode allows you to change the map in various ways.'
+ 'short': 'world edit',
+ 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
+ },
+ 'name_thing': {
+ 'short': 'name thing',
+ 'long': 'Give name to/change name of thing here.'
+ },
+ 'command_thing': {
+ 'short': 'command thing',
+ 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
+ },
+ 'take_thing': {
+ 'short': 'take thing',
+ 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
+ },
+ 'admin_thing_protect': {
+ 'short': 'change thing protection',
+ 'long': 'Change protection character for thing here.'
},
'write': {
- 'short': 'terrain write',
- 'long': 'This mode allows you to change the map tile you currently stand on (if your map editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
+ 'short': 'change terrain',
+ 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
},
'control_pw_type': {
- 'short': 'change tiles control password',
- 'long': 'This mode is the first of two steps to change the password for a tile control character. First enter the tile control character for which you want to change the password.'
+ 'short': 'change protection character password',
+ 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
},
'control_pw_pw': {
- 'short': 'change tiles control password',
- 'long': 'This mode is the second of two steps to change the password for a tile control character. Enter the new password for the tile control character you chose.'
+ 'short': 'change protection character password',
+ 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
},
'control_tile_type': {
- 'short': 'change tiles control',
- 'long': 'This mode is the first of two steps to change tile control areas on the map. First enter the tile control character you want to write.'
+ 'short': 'change tiles protection',
+ 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
},
'control_tile_draw': {
- 'short': 'change tiles control',
- 'long': 'This mode is the second of two steps to change tile control areas on the map. Toggle tile control drawing on, then move cursor around the map to draw selected tile control character.'
+ 'short': 'change tiles protection',
+ 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
},
'annotate': {
'short': 'annotate tile',
- 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your map editing password authorizes you so). Hit Return to leave.'
+ 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
},
'portal': {
'short': 'edit portal',
- 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your map editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
+ 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
},
'chat': {
'short': 'chat',
},
'login': {
'short': 'login',
- 'long': 'Pick your player name.'
+ 'long': 'Enter your player name.'
},
'waiting_for_server': {
'short': 'waiting for server response',
'long': 'Waiting for a server response.'
},
'password': {
- 'short': 'map edit password',
- 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected map tiles. Hit return to confirm and leave.'
+ 'short': 'set world edit password',
+ 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
},
'admin_enter': {
'short': 'become admin',
'long': 'This mode allows you access to actions limited to administrators.'
}
}
+let key_descriptions = {
+ 'help': 'help',
+ 'flatten': 'flatten surroundings',
+ 'teleport': 'teleport',
+ 'drop_thing': 'drop thing',
+ 'door': 'open/close',
+ 'consume': 'consume',
+ 'toggle_map_mode': 'toggle map view',
+ 'toggle_tile_draw': 'toggle protection character drawing',
+ 'hex_move_upleft': 'up-left',
+ 'hex_move_upright': 'up-right',
+ 'hex_move_right': 'right',
+ 'hex_move_left': 'left',
+ 'hex_move_downleft': 'down-left',
+ 'hex_move_downright': 'down-right',
+ 'square_move_up': 'up',
+ 'square_move_left': 'left',
+ 'square_move_down': 'down',
+ 'square_move_right': 'right',
+};
+for (const mode_name of Object.keys(mode_helps)) {
+ key_descriptions['switch_to_' + mode_name] = mode_helps[mode_name].short;
+};
let rows_selector = document.getElementById("n_rows");
let cols_selector = document.getElementById("n_cols");
restore_selector_value(key_selector);
}
+function escapeHTML(str) {
+ return str.
+ replace(/&/g, '&').
+ replace(/</g, '<').
+ replace(/>/g, '>').
+ replace(/'/g, ''').
+ replace(/"/g, '"');
+};
+
let terminal = {
- foreground: 'white',
- background: 'black',
initialize: function() {
this.rows = rows_selector.value;
this.cols = cols_selector.value;
this.pre_el = document.getElementById("terminal");
- this.pre_el.style.color = this.foreground;
- this.pre_el.style.backgroundColor = this.background;
+ this.set_default_colors();
+ this.apply_colors();
this.content = [];
let line = []
for (let y = 0, x = 0; y <= this.rows; x++) {
line.push(' ');
}
},
+ apply_colors: function() {
+ this.pre_el.style.color = this.foreground;
+ this.pre_el.style.backgroundColor = this.background;
+ },
+ set_default_colors: function() {
+ this.foreground = 'white';
+ this.background = 'black';
+ this.apply_colors();
+ },
+ set_random_colors: function() {
+ function rand(offset) {
+ return Math.floor(offset + Math.random() * 96).toString(16).padStart(2, '0');
+ }
+ this.foreground = '#' + rand(159) + rand(159) + rand(159);
+ this.background = '#' + rand(0) + rand(0) + rand(0);
+ this.apply_colors();
+ },
blink_screen: function() {
this.pre_el.style.color = this.background;
this.pre_el.style.backgroundColor = this.foreground;
}, 100);
},
refresh: function() {
- function escapeHTML(str) {
- return str.
- replace(/&/g, '&').
- replace(/</g, '<').
- replace(/>/g, '>').
- replace(/'/g, ''').
- replace(/"/g, '"');
- };
let pre_content = '';
for (let y = 0; y < this.rows; y++) {
let line = this.content[y].join('');
let start_x = 0;
for (let span of tui.links[y]) {
chunks.push(escapeHTML(line.slice(start_x, span[0])));
- chunks.push('<a href="');
+ chunks.push('<a target="_blank" href="');
chunks.push(escapeHTML(span[2]));
chunks.push('">');
chunks.push(escapeHTML(line.slice(span[0], span[1])));
let tokens = parser.tokenize(event.data);
if (tokens[0] === 'TURN') {
game.turn_complete = false;
- explorer.empty_info_db();
+ explorer.empty_annotations();
game.things = {};
game.portals = {};
+ game.fov = '';
game.turn = parseInt(tokens[1]);
} else if (tokens[0] === 'THING') {
- let t = game.get_thing(tokens[3], true);
+ let t = game.get_thing(tokens[4], true);
t.position = parser.parse_yx(tokens[1]);
t.type_ = tokens[2];
+ t.protection = tokens[3];
} else if (tokens[0] === 'THING_NAME') {
let t = game.get_thing(tokens[1], false);
if (t) {
} else if (tokens[0] === 'THING_CHAR') {
let t = game.get_thing(tokens[1], false);
if (t) {
- t.player_char = tokens[2];
+ t.thing_char = tokens[2];
};
} else if (tokens[0] === 'TASKS') {
game.tasks = tokens[1].split(',');
tui.mode_write.legal = game.tasks.includes('WRITE');
+ tui.mode_command_thing.legal = game.tasks.includes('WRITE');
+ tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
} else if (tokens[0] === 'THING_TYPE') {
game.thing_types[tokens[1]] = tokens[2]
} else if (tokens[0] === 'TERRAIN') {
game.turn_complete = true;
if (tui.mode.name == 'post_login_wait') {
tui.switch_mode('play');
- } else if (tui.mode.name == 'study') {
- explorer.query_info();
}
+ explorer.info_cached = false;
tui.full_refresh();
} else if (tokens[0] === 'CHAT') {
tui.log_msg('# ' + tokens[1], 1);
+ } else if (tokens[0] === 'REPLY') {
+ tui.log_msg('#MUSICPLAYER: ' + tokens[1], 1);
} else if (tokens[0] === 'PLAYER_ID') {
game.player_id = parseInt(tokens[1]);
} else if (tokens[0] === 'LOGIN_OK') {
this.send(['GET_GAMESTATE']);
tui.switch_mode('post_login_wait');
+ } else if (tokens[0] === 'DEFAULT_COLORS') {
+ terminal.set_default_colors();
+ } else if (tokens[0] === 'RANDOM_COLORS') {
+ terminal.set_random_colors();
} else if (tokens[0] === 'ADMIN_OK') {
tui.is_admin = true;
tui.log_msg('@ you now have admin rights');
} else if (tokens[0] === 'PORTAL') {
let position = parser.parse_yx(tokens[1]);
game.portals[position] = tokens[2];
- } else if (tokens[0] === 'ANNOTATION_HINT') {
- let position = parser.parse_yx(tokens[1]);
- explorer.info_hints = explorer.info_hints.concat([position]);
} else if (tokens[0] === 'ANNOTATION') {
let position = parser.parse_yx(tokens[1]);
- explorer.update_info_db(position, tokens[2]);
- tui.restore_input_values();
+ explorer.update_annotations(position, tokens[2]);
tui.full_refresh();
} else if (tokens[0] === 'UNHANDLED_INPUT') {
tui.log_msg('? unknown command');
this.name = name;
this.short_desc = mode_helps[name].short;
this.available_modes = [];
+ this.available_actions = [];
this.has_input_prompt = has_input_prompt;
this.shows_info= shows_info;
this.is_intro = is_intro;
mode_write: new Mode('write', false, false, false, true),
mode_edit: new Mode('edit'),
mode_control_pw_type: new Mode('control_pw_type', true),
+ mode_admin_thing_protect: new Mode('admin_thing_protect', true),
mode_portal: new Mode('portal', true, true),
mode_password: new Mode('password', true),
+ mode_name_thing: new Mode('name_thing', true, true),
+ mode_command_thing: new Mode('command_thing', true),
+ mode_take_thing: new Mode('take_thing', true),
mode_admin_enter: new Mode('admin_enter', true),
mode_admin: new Mode('admin'),
mode_control_pw_pw: new Mode('control_pw_pw', true),
mode_control_tile_type: new Mode('control_tile_type', true),
mode_control_tile_draw: new Mode('control_tile_draw'),
+ action_tasks: {
+ 'flatten': 'FLATTEN_SURROUNDINGS',
+ 'take_thing': 'PICK_UP',
+ 'drop_thing': 'DROP',
+ 'move': 'MOVE',
+ 'door': 'DOOR',
+ 'command': 'COMMAND',
+ 'consume': 'INTOXICATE',
+ },
+ offset: [0,0],
+ map_lines: [],
init: function() {
- this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
+ this.mode_chat.available_modes = ["play", "study", "edit", "admin_enter"]
+ this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
+ "command_thing", "take_thing"]
+ this.mode_play.available_actions = ["move", "drop_thing",
+ "teleport", "door", "consume"];
this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
- this.mode_admin.available_modes = ["control_pw_type",
+ this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
+ this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
"control_tile_type", "chat",
"study", "play", "edit"]
+ this.mode_admin.available_actions = ["move"];
this.mode_control_tile_draw.available_modes = ["admin_enter"]
- this.mode_edit.available_modes = ["write", "annotate", "portal",
+ this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
+ this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
"password", "chat", "study", "play",
"admin_enter"]
+ this.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
this.mode = this.mode_waiting_for_server;
this.inputEl = document.getElementById("input");
this.inputEl.focus();
this.init_keys();
},
init_keys: function() {
+ document.getElementById("move_table").hidden = true;
this.keys = {};
for (let key_selector of key_selectors) {
this.keys[key_selector.id.slice(4)] = key_selector.value;
}
- if (game.map_geometry == 'Square') {
- this.movement_keys = {
- [this.keys.square_move_up]: 'UP',
- [this.keys.square_move_left]: 'LEFT',
- [this.keys.square_move_down]: 'DOWN',
- [this.keys.square_move_right]: 'RIGHT'
- };
- document.getElementById("move_upright").hidden = true;
- document.getElementById("move_upleft").hidden = true;
- document.getElementById("move_downright").hidden = true;
- document.getElementById("move_downleft").hidden = true;
- document.getElementById("move_up").hidden = false;
- document.getElementById("move_down").hidden = false;
- } else if (game.map_geometry == 'Hex') {
- document.getElementById("move_upright").hidden = false;
- document.getElementById("move_upleft").hidden = false;
- document.getElementById("move_downright").hidden = false;
- document.getElementById("move_downleft").hidden = false;
- document.getElementById("move_up").hidden = true;
- document.getElementById("move_down").hidden = true;
- this.movement_keys = {
- [this.keys.hex_move_upleft]: 'UPLEFT',
- [this.keys.hex_move_upright]: 'UPRIGHT',
- [this.keys.hex_move_right]: 'RIGHT',
- [this.keys.hex_move_downright]: 'DOWNRIGHT',
- [this.keys.hex_move_downleft]: 'DOWNLEFT',
- [this.keys.hex_move_left]: 'LEFT'
- };
+ this.movement_keys = {};
+ let geometry_prefix = 'undefinedMapGeometry_';
+ if (game.map_geometry) {
+ geometry_prefix = game.map_geometry.toLowerCase() + '_';
+ }
+ for (const key_name of Object.keys(key_descriptions)) {
+ if (key_name.startsWith(geometry_prefix)) {
+ let direction = key_name.split('_')[2].toUpperCase();
+ let key = this.keys[key_name];
+ this.movement_keys[key] = direction;
+ }
};
+ for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
+ if (move_button.id.startsWith('key_')) {
+ continue;
+ }
+ move_button.hidden = true;
+ };
+ for (const move_button of document.querySelectorAll('[id^="' + geometry_prefix + 'move_"]')) {
+ document.getElementById("move_table").hidden = false;
+ move_button.hidden = false;
+ };
+ for (let el of document.getElementsByTagName("button")) {
+ let action_desc = key_descriptions[el.id];
+ let action_key = '[' + this.keys[el.id] + ']';
+ el.innerHTML = escapeHTML(action_desc) + '<br /><span class="keyboard_controlled">' + escapeHTML(action_key) + '</span>';
+ }
+ },
+ task_action_on: function(action) {
+ return game.tasks.includes(this.action_tasks[action]);
},
switch_mode: function(mode_name) {
- this.inputEl.focus();
- this.map_mode = 'terrain + things';
+ if (this.mode.name == 'control_tile_draw') {
+ tui.log_msg('@ finished tile protection drawing.')
+ }
this.tile_draw = false;
if (mode_name == 'admin_enter' && this.is_admin) {
mode_name = 'admin';
+ } else if (['name_thing', 'admin_thing_protect'].includes(mode_name)) {
+ let player_position = game.things[game.player_id].position;
+ let thing_id = null;
+ for (let t_id in game.things) {
+ if (t_id == game.player_id) {
+ continue;
+ }
+ let t = game.things[t_id];
+ if (player_position[0] == t.position[0] && player_position[1] == t.position[1]) {
+ thing_id = t_id;
+ break;
+ }
+ }
+ if (!thing_id) {
+ terminal.blink_screen();
+ this.log_msg('? not standing over thing');
+ return;
+ } else {
+ this.selected_thing_id = thing_id;
+ }
};
this.mode = this['mode_' + mode_name];
+ if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
+ this.map_mode = 'protections';
+ } else if (this.mode.name != "edit") {
+ this.map_mode = 'terrain + things';
+ };
+ if (this.mode.has_input_prompt || this.mode.is_single_char_entry) {
+ this.inputEl.focus();
+ }
if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
explorer.position = game.things[game.player_id].position;
- if (this.mode.shows_info) {
- explorer.query_info();
- }
}
- this.empty_input();
+ this.inputEl.value = "";
this.restore_input_values();
for (let el of document.getElementsByTagName("button")) {
el.disabled = true;
}
document.getElementById("help").disabled = false;
- if (this.mode.name == 'play' || this.mode.name == 'study' || this.mode.name == 'control_tile_draw' || this.mode.name == 'edit') {
- for (const move_key of document.querySelectorAll('[id^="move_"]')) {
- move_key.disabled = false;
- }
- }
- if (!this.mode.is_intro && this.mode.name != 'play') {
- document.getElementById("switch_to_play").disabled = false;
- }
- if (!this.mode.is_intro && this.mode.name != 'study') {
- document.getElementById("switch_to_study").disabled = false;
- }
- if (!this.mode.is_intro && this.mode.name != 'chat') {
- document.getElementById("switch_to_chat").disabled = false;
- }
- if (!this.mode.is_intro && this.mode.name != 'edit') {
- document.getElementById("switch_to_edit").disabled = false;
+ for (const action of this.mode.available_actions) {
+ if (["move", "move_explorer"].includes(action)) {
+ for (const move_key of document.querySelectorAll('[id*="_move_"]')) {
+ move_key.disabled = false;
+ }
+ } else if (Object.keys(this.action_tasks).includes(action)) {
+ if (this.task_action_on(action)) {
+ document.getElementById(action).disabled = false;
+ }
+ } else {
+ document.getElementById(action).disabled = false;
+ };
}
- if (!this.mode.is_intro && this.mode.name != 'admin' && this.mode.name != 'admin_enter') {
- document.getElementById("switch_to_admin_enter").disabled = false;
+ for (const mode_name of this.mode.available_modes) {
+ document.getElementById('switch_to_' + mode_name).disabled = false;
}
if (this.mode.name == 'login') {
if (this.login_name) {
} else {
this.log_msg("? need login name");
}
- } else if (this.mode.name == 'play') {
- if (game.tasks.includes('PICK_UP')) {
- document.getElementById("take_thing").disabled = false;
- }
- if (game.tasks.includes('DROP')) {
- document.getElementById("drop_thing").disabled = false;
- }
- if (game.tasks.includes('MOVE')) {
- }
- document.getElementById("teleport").disabled = false;
- } else if (this.mode.name == 'edit') {
- if (game.tasks.includes('FLATTEN_SURROUNDINGS')) {
- document.getElementById("flatten").disabled = false;
- }
- document.getElementById("switch_to_annotate").disabled = false;
- document.getElementById("switch_to_write").disabled = false;
- document.getElementById("switch_to_portal").disabled = false;
- document.getElementById("switch_to_password").disabled = false;
- } else if (this.mode.name == 'admin') {
- document.getElementById("switch_to_control_pw_type").disabled = false;
- document.getElementById("switch_to_control_tile_type").disabled = false;
- } else if (this.mode.name == 'study') {
- document.getElementById("toggle_map_mode").disabled = false;
} else if (this.mode.is_single_char_entry) {
this.show_help = true;
+ } else if (this.mode.name == 'take_thing') {
+ this.log_msg("selectable things:");
+ const player = game.things[game.player_id];
+ let selectables = [];
+ for (const t_id in game.things) {
+ const t = game.things[t_id];
+ if (t.position[0] == player.position[0]
+ && t.position[1] == player.position[1]
+ && t != player && t.type_ != 'Player') {
+ selectables.push([t_id, t]);
+ }
+ };
+ if (selectables.length == 0) {
+ this.log_msg('none')
+ } else {
+ for (const t of selectables) {
+ this.log_msg(t[0] + ' ' + explorer.get_thing_info(t[1]));
+ }
+ }
+ } else if (this.mode.name == 'command_thing') {
+ server.send(['TASK:COMMAND', 'HELP']);
} else if (this.mode.name == 'admin_enter') {
this.log_msg('@ enter admin password:')
} else if (this.mode.name == 'control_pw_type') {
- this.log_msg('@ enter tile control character for which you want to change the password:')
+ this.log_msg('@ enter protection character for which you want to change the password:')
} else if (this.mode.name == 'control_tile_type') {
- this.log_msg('@ enter tile control character which you want to draw:')
+ this.log_msg('@ enter protection character which you want to draw:')
+ } else if (this.mode.name == 'admin_thing_protect') {
+ this.log_msg('@ enter thing protection character:')
} else if (this.mode.name == 'control_pw_pw') {
- this.log_msg('@ enter tile control password for "' + this.tile_control_char + '":');
+ this.log_msg('@ enter protection password for "' + this.tile_control_char + '":');
} else if (this.mode.name == 'control_tile_draw') {
- document.getElementById("toggle_tile_draw").disabled = false;
- this.log_msg('@ can draw tile control character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' + this.keys.switch_to_admin_enter + '].')
+ this.log_msg('@ can draw protection character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' + this.keys.switch_to_admin_enter + '].')
}
this.full_refresh();
},
}
},
restore_input_values: function() {
- if (this.mode.name == 'annotate' && explorer.position in explorer.info_db) {
- let info = explorer.info_db[explorer.position];
+ if (this.mode.name == 'annotate' && explorer.position in explorer.annotations) {
+ let info = explorer.annotations[explorer.position];
if (info != "(none)") {
this.inputEl.value = info;
- this.recalc_input_lines();
}
} else if (this.mode.name == 'portal' && explorer.position in game.portals) {
let portal = game.portals[explorer.position]
this.inputEl.value = portal;
- this.recalc_input_lines();
} else if (this.mode.name == 'password') {
this.inputEl.value = this.password;
- this.recalc_input_lines();
+ } else if (this.mode.name == 'name_thing') {
+ let t = game.get_thing(this.selected_thing_id);
+ if (t && t.name_) {
+ this.inputEl.value = t.name_;
+ }
+ } else if (this.mode.name == 'admin_thing_protect') {
+ let t = game.get_thing(this.selected_thing_id);
+ if (t && t.protection) {
+ this.inputEl.value = t.protection;
+ }
}
},
- empty_input: function(str) {
- this.inputEl.value = "";
+ recalc_input_lines: function() {
if (this.mode.has_input_prompt) {
- this.recalc_input_lines();
+ let _ = null;
+ [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
} else {
- this.height_input = 0;
+ this.input_lines = [];
}
- },
- recalc_input_lines: function() {
- let _ = null;
- [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
this.height_input = this.input_lines.length;
},
msg_into_lines_of_width: function(msg, width) {
if (in_link) {
push_inner_link(y, chunk.length);
url_start_x = 0;
+ if (url_ends[0] == i) {
+ in_link = false;
+ url_ends.shift();
+ }
};
lines.push(chunk);
chunk = "";
url_start_x = x;
url = link_data[i];
in_link = true;
- } else if (url_ends.includes(i)) {
+ } else if (url_ends[0] == i) {
+ url_ends.shift();
push_inner_link(y, x);
in_link = false;
}
this.full_refresh();
},
draw_map: function() {
- let map_lines_split = [];
- let line = [];
- for (let i = 0, j = 0; i < game.map.length; i++, j++) {
- if (j == game.map_size[1]) {
- map_lines_split.push(line);
- line = [];
- j = 0;
+ if (!game.turn_complete && this.map_lines.length == 0) {
+ return;
+ }
+ if (game.turn_complete) {
+ let map_lines_split = [];
+ let line = [];
+ for (let i = 0, j = 0; i < game.map.length; i++, j++) {
+ if (j == game.map_size[1]) {
+ map_lines_split.push(line);
+ line = [];
+ j = 0;
+ };
+ if (this.map_mode == 'protections') {
+ line.push(game.map_control[i] + ' ');
+ } else {
+ line.push(game.map[i] + ' ');
+ }
};
- if (['edit', 'write', 'control_tile_draw',
- 'control_tile_type'].includes(this.mode.name)) {
- line.push(game.map[i] + game.map_control[i]);
- } else {
- line.push(game.map[i] + ' ');
- }
- };
- map_lines_split.push(line);
- if (this.map_mode == 'terrain + annotations') {
- for (const coordinate of explorer.info_hints) {
- map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
+ map_lines_split.push(line);
+ if (this.map_mode == 'terrain + annotations') {
+ for (const coordinate of explorer.info_hints) {
+ map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
+ }
+ } else if (this.map_mode == 'terrain + things') {
+ for (const p in game.portals) {
+ let coordinate = p.split(',')
+ let original = map_lines_split[coordinate[0]][coordinate[1]];
+ map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
+ }
+ let used_positions = [];
+ function draw_thing(t, used_positions) {
+ let symbol = game.thing_types[t.type_];
+ let meta_char = ' ';
+ if (t.thing_char) {
+ meta_char = t.thing_char;
+ }
+ if (used_positions.includes(t.position.toString())) {
+ meta_char = '+';
+ };
+ map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
+ used_positions.push(t.position.toString());
+ }
+ for (const thing_id in game.things) {
+ let t = game.things[thing_id];
+ if (t.type_ != 'Player') {
+ draw_thing(t, used_positions);
+ }
+ };
+ for (const thing_id in game.things) {
+ let t = game.things[thing_id];
+ if (t.type_ == 'Player') {
+ draw_thing(t, used_positions);
+ }
+ };
}
- } else if (this.map_mode == 'terrain + things') {
- for (const p in game.portals) {
- let coordinate = p.split(',')
- let original = map_lines_split[coordinate[0]][coordinate[1]];
- map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
+ let player = game.things[game.player_id];
+ if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
+ map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
+ } else if (tui.map_mode != 'terrain + things') {
+ map_lines_split[player.position[0]][player.position[1]] = '??';
}
- let used_positions = [];
- for (const thing_id in game.things) {
- let t = game.things[thing_id];
- let symbol = game.thing_types[t.type_];
- let meta_char = ' ';
- if (t.player_char) {
- meta_char = t.player_char;
- }
- if (used_positions.includes(t.position.toString())) {
- meta_char = '+';
+ this.map_lines = []
+ if (game.map_geometry == 'Square') {
+ for (let line_split of map_lines_split) {
+ this.map_lines.push(line_split.join(''));
};
- map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
- used_positions.push(t.position.toString());
- };
- }
- if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
- map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
- }
- let map_lines = []
- if (game.map_geometry == 'Square') {
- for (let line_split of map_lines_split) {
- map_lines.push(line_split.join(''));
- };
- } else if (game.map_geometry == 'Hex') {
- let indent = 0
- for (let line_split of map_lines_split) {
- map_lines.push(' '.repeat(indent) + line_split.join(''));
- if (indent == 0) {
- indent = 1;
- } else {
- indent = 0;
+ } else if (game.map_geometry == 'Hex') {
+ let indent = 0
+ for (let line_split of map_lines_split) {
+ this.map_lines.push(' '.repeat(indent) + line_split.join(''));
+ if (indent == 0) {
+ indent = 1;
+ } else {
+ indent = 0;
+ };
};
+ }
+ let window_center = [terminal.rows / 2, this.window_width / 2];
+ let center_position = [player.position[0], player.position[1]];
+ if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
+ center_position = [explorer.position[0], explorer.position[1]];
+ }
+ center_position[1] = center_position[1] * 2;
+ this.offset = [center_position[0] - window_center[0],
+ center_position[1] - window_center[1]]
+ if (game.map_geometry == 'Hex' && this.offset[0] % 2) {
+ this.offset[1] += 1;
};
- }
- let window_center = [terminal.rows / 2, this.window_width / 2];
- let player = game.things[game.player_id];
- let center_position = [player.position[0], player.position[1]];
- if (tui.mode.shows_info) {
- center_position = [explorer.position[0], explorer.position[1]];
- }
- center_position[1] = center_position[1] * 2;
- let offset = [center_position[0] - window_center[0],
- center_position[1] - window_center[1]]
- if (game.map_geometry == 'Hex' && offset[0] % 2) {
- offset[1] += 1;
};
- let term_y = Math.max(0, -offset[0]);
- let term_x = Math.max(0, -offset[1]);
- let map_y = Math.max(0, offset[0]);
- let map_x = Math.max(0, offset[1]);
+ let term_y = Math.max(0, -this.offset[0]);
+ let term_x = Math.max(0, -this.offset[1]);
+ let map_y = Math.max(0, this.offset[0]);
+ let map_x = Math.max(0, this.offset[1]);
for (; term_y < terminal.rows && map_y < game.map_size[0]; term_y++, map_y++) {
- let to_draw = map_lines[map_y].slice(map_x, this.window_width + offset[1]);
+ let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
terminal.write(term_y, term_x, to_draw);
}
},
terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' โ ' + help);
},
draw_turn_line: function(n) {
- terminal.write(1, this.window_width, 'TURN: ' + game.turn);
+ if (game.turn_complete) {
+ terminal.write(1, this.window_width, 'TURN: ' + game.turn);
+ }
},
draw_history: function() {
let log_display_lines = [];
this.offset_links(offset, log_links);
},
draw_info: function() {
- let [lines, link_data] = this.msg_into_lines_of_width(explorer.get_info(),
- this.window_width);
+ const info = "MAP VIEW: " + tui.map_mode + "\n" + explorer.get_info();
+ let [lines, link_data] = this.msg_into_lines_of_width(info, this.window_width);
let offset = [this.height_header, this.window_width];
for (let y = offset[0], i = 0; y < terminal.rows && i < lines.length; y++, i++) {
terminal.write(y, offset[1], lines[i]);
}
},
draw_help: function() {
- let movement_keys_desc = Object.keys(this.movement_keys).join(',');
+ let movement_keys_desc = '';
+ if (!this.mode.is_intro) {
+ movement_keys_desc = Object.keys(this.movement_keys).join(',');
+ }
let content = this.mode.short_desc + " help\n\n" + this.mode.help_intro + "\n\n";
- if (this.mode.name == 'play') {
- content += "Available actions:\n";
- if (game.tasks.includes('MOVE')) {
- content += "[" + movement_keys_desc + "] โ move player\n";
- }
- if (game.tasks.includes('PICK_UP')) {
- content += "[" + this.keys.take_thing + "] โ pick up thing\n";
- }
- if (game.tasks.includes('DROP')) {
- content += "[" + this.keys.drop_thing + "] โ drop picked up thing\n";
- }
- content += "[" + tui.keys.teleport + "] โ teleport to other space\n";
- content += '\n';
- } else if (this.mode.name == 'study') {
- content += "Available actions:\n";
- content += '[' + movement_keys_desc + '] โ move question mark\n';
- content += '[' + this.keys.toggle_map_mode + '] โ toggle view between terrain, annotations, and password protection areas\n';
- content += '\n';
- } else if (this.mode.name == 'edit') {
- content += "Available actions:\n";
- if (game.tasks.includes('FLATTEN_SURROUNDINGS')) {
- content += "[" + tui.keys.flatten + "] โ flatten player's surroundings\n";
- }
- content += '\n';
- } else if (this.mode.name == 'control_tile_draw') {
- content += "Available actions:\n";
- content += "[" + tui.keys.toggle_tile_draw + "] โ toggle tile control drawing\n";
- content += '\n';
- } else if (this.mode.name == 'chat') {
+ if (this.mode.name == 'chat') {
content += '/nick NAME โ re-name yourself to NAME\n';
content += '/' + this.keys.switch_to_play + ' or /play โ switch to play mode\n';
content += '/' + this.keys.switch_to_study + ' or /study โ switch to study mode\n';
- content += '/' + this.keys.switch_to_edit + ' or /edit โ switch to map edit mode\n';
+ content += '/' + this.keys.switch_to_edit + ' or /edit โ switch to world edit mode\n';
content += '/' + this.keys.switch_to_admin_enter + ' or /admin โ switch to admin mode\n';
+ } else if (this.mode.available_actions.length > 0) {
+ content += "Available actions:\n";
+ for (let action of this.mode.available_actions) {
+ if (Object.keys(this.action_tasks).includes(action)) {
+ if (!this.task_action_on(action)) {
+ continue;
+ }
+ }
+ if (action == 'move_explorer') {
+ action = 'move';
+ }
+ if (action == 'move') {
+ content += "[" + movement_keys_desc + "] โ move\n"
+ } else {
+ content += "[" + this.keys[action] + "] โ " + key_descriptions[action] + "\n";
+ }
+ }
+ content += '\n';
}
content += this.mode.list_available_modes();
let start_x = 0;
tui.map_mode = 'terrain + annotations';
} else if (tui.map_mode == 'terrain + annotations') {
tui.map_mode = 'terrain + things';
- } else {
+ } else if (tui.map_mode == 'terrain + things') {
+ tui.map_mode = 'protections';
+ } else if (tui.map_mode == 'protections') {
tui.map_mode = 'terrain only';
}
},
full_refresh: function() {
this.links = {};
terminal.drawBox(0, 0, terminal.rows, terminal.cols);
+ this.recalc_input_lines();
if (this.mode.is_intro) {
this.draw_history();
this.draw_input();
} else {
- if (game.turn_complete) {
- this.draw_map();
- this.draw_turn_line();
- }
+ this.draw_map();
+ this.draw_turn_line();
this.draw_mode_line();
if (this.mode.shows_info) {
this.draw_info();
let explorer = {
position: [0,0],
- info_db: {},
- info_hints: [],
+ annotations: {},
+ info_cached: false,
move: function(direction) {
let target = game.move(this.position, direction);
if (target) {
this.position = target
- if (tui.mode.shows_info) {
- this.query_info();
- } else if (tui.tile_draw) {
+ this.info_cached = false;
+ if (tui.tile_draw) {
this.send_tile_control_command();
}
} else {
terminal.blink_screen();
};
},
- update_info_db: function(yx, str) {
- this.info_db[yx] = str;
+ update_annotations: function(yx, str) {
+ this.annotations[yx] = str;
if (tui.mode.name == 'study') {
tui.full_refresh();
}
},
- empty_info_db: function() {
- this.info_db = {};
- this.info_hints = [];
+ empty_annotations: function() {
+ this.annotations = {};
if (tui.mode.name == 'study') {
tui.full_refresh();
}
},
- query_info: function() {
- server.send(["GET_ANNOTATION", unparser.to_yx(explorer.position)]);
- },
get_info: function() {
- let info = "MAP VIEW: " + tui.map_mode + "\n";
+ if (this.info_cached) {
+ return this.info_cached;
+ }
+ let info_to_cache = '';
let position_i = this.position[0] * game.map_size[1] + this.position[1];
if (game.fov[position_i] != '.') {
- return info + 'outside field of view';
- };
- let terrain_char = game.map[position_i]
- let terrain_desc = '?'
- if (game.terrains[terrain_char]) {
- terrain_desc = game.terrains[terrain_char];
- };
- info += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
- let protection = game.map_control[position_i];
- if (protection == '.') {
- protection = 'unprotected';
- };
- info += 'PROTECTION: ' + protection + '\n';
- for (let t_id in game.things) {
- let t = game.things[t_id];
- if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
- let symbol = game.thing_types[t.type_];
- info += "THING: " + t.type_ + " / " + symbol;
- if (t.player_char) {
- info += t.player_char;
- };
- if (t.name_) {
- info += " (" + t.name_ + ")";
- }
- info += "\n";
- }
- }
- if (this.position in game.portals) {
- info += "PORTAL: " + game.portals[this.position] + "\n";
- }
- if (this.position in this.info_db) {
- info += "ANNOTATIONS: " + this.info_db[this.position];
+ info_to_cache += 'outside field of view';
} else {
- info += 'waiting โฆ';
+ let terrain_char = game.map[position_i]
+ let terrain_desc = '?'
+ if (game.terrains[terrain_char]) {
+ terrain_desc = game.terrains[terrain_char];
+ };
+ info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
+ let protection = game.map_control[position_i];
+ if (protection == '.') {
+ protection = 'unprotected';
+ };
+ info_to_cache += 'PROTECTION: ' + protection + '\n';
+ for (let t_id in game.things) {
+ let t = game.things[t_id];
+ if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
+ info_to_cache += "THING: " + this.get_thing_info(t);
+ let protection = t.protection;
+ if (protection == '.') {
+ protection = 'none';
+ }
+ info_to_cache += " / protection: " + protection + "\n";
+ }
+ }
+ if (this.position in game.portals) {
+ info_to_cache += "PORTAL: " + game.portals[this.position] + "\n";
+ }
+ if (this.position in this.annotations) {
+ info_to_cache += "ANNOTATION: " + this.annotations[this.position];
+ }
}
+ this.info_cached = info_to_cache;
+ return this.info_cached;
+ },
+ get_thing_info: function(t) {
+ const symbol = game.thing_types[t.type_];
+ let info = t.type_ + " / " + symbol;
+ if (t.thing_char) {
+ info += t.thing_char;
+ };
+ if (t.name_) {
+ info += " (" + t.name_ + ")";
+ }
return info;
},
annotate: function(msg) {
if (tui.inputEl.value.length > max_length) {
tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
};
- tui.recalc_input_lines();
} else if (tui.mode.name == 'write' && tui.inputEl.value.length > 0) {
server.send(["TASK:WRITE", tui.inputEl.value[0], tui.password]);
tui.switch_mode('edit');
}
tui.full_refresh();
}, false);
+document.onclick = function() {
+ tui.show_help = false;
+};
tui.inputEl.addEventListener('keydown', (event) => {
tui.show_help = false;
if (event.key == 'Enter') {
}
if (tui.mode.has_input_prompt && event.key == 'Enter' && tui.inputEl.value == '/help') {
tui.show_help = true;
- tui.empty_input();
+ tui.inputEl.value = "";
tui.restore_input_values();
} else if (!tui.mode.has_input_prompt && event.key == tui.keys.help
&& !tui.mode.is_single_char_entry) {
} else if (tui.mode.name == 'login' && event.key == 'Enter') {
tui.login_name = tui.inputEl.value;
server.send(['LOGIN', tui.inputEl.value]);
- tui.empty_input();
+ tui.inputEl.value = "";
+ } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
+ if (tui.inputEl.value.length == 0) {
+ tui.log_msg('@ aborted');
+ tui.switch_mode('play');
+ } else if (tui.task_action_on('command')) {
+ server.send(['TASK:COMMAND', tui.inputEl.value]);
+ tui.inputEl.value = "";
+ }
+ } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') {
+ if (tui.inputEl.value.length == 0) {
+ tui.log_msg('@ aborted');
+ } else {
+ server.send(['TASK:PICK_UP', tui.inputEl.value]);
+ }
+ tui.inputEl.value = "";
+ tui.switch_mode('play');
} else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
if (tui.inputEl.value.length == 0) {
tui.log_msg('@ aborted');
} else {
server.send(['SET_MAP_CONTROL_PASSWORD',
tui.tile_control_char, tui.inputEl.value]);
+ tui.log_msg('@ sent new password for protection character "' + tui.tile_control_char + '".');
}
tui.switch_mode('admin');
} else if (tui.mode.name == 'portal' && event.key == 'Enter') {
explorer.set_portal(tui.inputEl.value);
tui.switch_mode('edit');
+ } else if (tui.mode.name == 'name_thing' && event.key == 'Enter') {
+ if (tui.inputEl.value.length == 0) {
+ tui.inputEl.value = " ";
+ }
+ server.send(["THING_NAME", tui.selected_thing_id, tui.inputEl.value,
+ tui.password]);
+ tui.switch_mode('edit');
} else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
explorer.annotate(tui.inputEl.value);
tui.switch_mode('edit');
tui.tile_control_char = tui.inputEl.value[0];
tui.switch_mode('control_tile_draw');
}
+ } else if (tui.mode.name == 'admin_thing_protect' && event.key == 'Enter') {
+ if (tui.inputEl.value.length != 1) {
+ tui.log_msg('@ entered non-single-char, therefore aborted');
+ } else {
+ server.send(['THING_PROTECTION', tui.selected_thing_id, tui.inputEl.value])
+ tui.log_msg('@ sent new protection character for thing');
+ }
+ tui.switch_mode('admin');
} else if (tui.mode.name == 'chat' && event.key == 'Enter') {
let tokens = parser.tokenize(tui.inputEl.value);
if (tokens.length > 0 && tokens[0].length > 0) {
} else if (tui.inputEl.valuelength > 0) {
server.send(['ALL', tui.inputEl.value]);
}
- tui.empty_input();
+ tui.inputEl.value = "";
} else if (tui.mode.name == 'play') {
if (tui.mode.mode_switch_on_key(event)) {
null;
- } else if (event.key === tui.keys.take_thing
- && game.tasks.includes('PICK_UP')) {
- server.send(["TASK:PICK_UP"]);
- } else if (event.key === tui.keys.drop_thing
- && game.tasks.includes('DROP')) {
+ } else if (event.key === tui.keys.drop_thing && tui.task_action_on('drop_thing')) {
server.send(["TASK:DROP"]);
- } else if (event.key in tui.movement_keys
- && game.tasks.includes('MOVE')) {
+ } else if (event.key === tui.keys.consume && tui.task_action_on('consume')) {
+ server.send(["TASK:INTOXICATE"]);
+ } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
+ server.send(["TASK:DOOR"]);
+ } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
} else if (event.key === tui.keys.teleport) {
game.teleport();
};
} else if (tui.mode.name == 'control_tile_draw') {
if (tui.mode.mode_switch_on_key(event)) {
- null;
+ null;
} else if (event.key in tui.movement_keys) {
explorer.move(tui.movement_keys[event.key]);
} else if (event.key === tui.keys.toggle_tile_draw) {
} else if (tui.mode.name == 'admin') {
if (tui.mode.mode_switch_on_key(event)) {
null;
+ } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
+ server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
};
} else if (tui.mode.name == 'edit') {
if (tui.mode.mode_switch_on_key(event)) {
null;
- } else if (event.key in tui.movement_keys
- && game.tasks.includes('MOVE')) {
+ } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
- } else if (event.key === tui.keys.flatten
- && game.tasks.includes('FLATTEN_SURROUNDINGS')) {
+ } else if (event.key === tui.keys.flatten && tui.task_action_on('flatten')) {
server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
+ } else if (event.key == tui.keys.toggle_map_mode) {
+ tui.toggle_map_mode();
}
}
tui.full_refresh();
tui.log_msg('@ attempting reconnect โฆ')
}
}, 5000);
+window.setInterval(function() {
+ let val = "?";
+ let span_decoration = "none";
+ if (document.activeElement == tui.inputEl) {
+ val = "on (click outside terminal to change)";
+ } else {
+ val = "off (click into terminal to change)";
+ span_decoration = "line-through";
+ };
+ document.getElementById("keyboard_control").textContent = val;
+ for (const span of document.querySelectorAll('.keyboard_controlled')) {
+ span.style.textDecoration = span_decoration;
+ }
+}, 100);
document.getElementById("terminal").onclick = function() {
tui.inputEl.focus();
};
tui.toggle_map_mode();
tui.full_refresh();
};
-document.getElementById("take_thing").onclick = function() {
- server.send(['TASK:PICK_UP']);
-};
document.getElementById("drop_thing").onclick = function() {
- server.send(['TASK:DROP']);
+ server.send(['TASK:DROP']);
};
document.getElementById("flatten").onclick = function() {
server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);
};
-document.getElementById("teleport").onclick = function() {
- game.teleport();
+document.getElementById("door").onclick = function() {
+ server.send(['TASK:DOOR']);
};
-document.getElementById("move_upleft").onclick = function() {
- if (tui.mode.name == 'play') {
- server.send(['TASK:MOVE', 'UPLEFT']);
- } else {
- explorer.move('UPLEFT');
- };
-};
-document.getElementById("move_left").onclick = function() {
- if (tui.mode.name == 'play') {
- server.send(['TASK:MOVE', 'LEFT']);
- } else {
- explorer.move('LEFT');
- };
-};
-document.getElementById("move_downleft").onclick = function() {
- if (tui.mode.name == 'play') {
- server.send(['TASK:MOVE', 'DOWNLEFT']);
- } else {
- explorer.move('DOWNLEFT');
- };
-};
-document.getElementById("move_down").onclick = function() {
- if (tui.mode.name == 'play') {
- server.send(['TASK:MOVE', 'DOWN']);
- } else {
- explorer.move('DOWN');
- };
+document.getElementById("consume").onclick = function() {
+ server.send(['TASK:INTOXICATE']);
};
-document.getElementById("move_up").onclick = function() {
- if (tui.mode.name == 'play') {
- server.send(['TASK:MOVE', 'UP']);
- } else {
- explorer.move('UP');
- };
-};
-document.getElementById("move_upright").onclick = function() {
- if (tui.mode.name == 'play') {
- server.send(['TASK:MOVE', 'UPRIGHT']);
- } else {
- explorer.move('UPRIGHT');
- };
-};
-document.getElementById("move_right").onclick = function() {
- if (tui.mode.name == 'play') {
- server.send(['TASK:MOVE', 'RIGHT']);
- } else {
- explorer.move('RIGHT');
- };
+document.getElementById("teleport").onclick = function() {
+ game.teleport();
};
-document.getElementById("move_downright").onclick = function() {
- if (tui.mode.name == 'play') {
- server.send(['TASK:MOVE', 'DOWNRIGHT']);
- } else {
- explorer.move('DOWNRIGHT');
+for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
+ let direction = move_button.id.split('_')[2].toUpperCase();
+ move_button.onclick = function() {
+ if (tui.mode.available_actions.includes("move")
+ || tui.mode.available_actions.includes("move_explorer")) {
+ server.send(['TASK:MOVE', direction]);
+ } else {
+ explorer.move(direction);
+ };
};
};
</script>