import math
+from server.config.world_data import world_db, directions_db
+from server.config.io import io_db
+
+
class RandomnessIO:
""""Interface to libplomrogue's pseudo-randomness generator."""
"""Prepare ctypes library at ./libplomrogue.so"""
libpath = ("./libplomrogue.so")
if not os.access(libpath, os.F_OK):
- raise SystemExit("No library " + libpath + ", run ./redo first?")
+ raise SystemExit("No library " + libpath + ", run ./build.sh first?")
libpr = ctypes.cdll.LoadLibrary(libpath)
libpr.seed_rrand.restype = ctypes.c_uint32
return libpr
raise RuntimeError("Malloc error in build_fov_Map().")
-def log_help():
- """Send quick usage info to log."""
- log("LOG See README file for help.")
-
-
def decrement_lifepoints(t):
"""Decrement t's lifepoints by 1, and if to zero, corpse it.
according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
other. Init player's memory map. Write "NEW_WORLD" line to out file.
- Call log_help().
"""
def free_pos():
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(type, free_pos())
strong_write(io_db["file_out"], "NEW_WORLD\n")
- log_help()
def command_maplength(maplength_string):
An active world can always be set inactive. An inactive world can only be
set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
map. On activation, rebuild all Things' FOVs, and the player's map memory.
- Also call log_help().
"""
val = integer_test(worldactive_string, 0, 1)
if None != val:
empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
world_db["Things"][0]["fovmap"] = empty_fovmap
world_db["WORLD_ACTIVE"] = 1
- log_help()
else:
print("Ignoring: Not all conditions for world activation met.")
# TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
-"""World state database. With sane default values. (Randomness is in rand.)"""
-world_db = {
- "TURN": 0,
- "MAP_LENGTH": 64,
- "PLAYER_TYPE": 0,
- "WORLD_ACTIVE": 0,
- "MAP": False,
- "ThingActions": {},
- "ThingTypes": {},
- "Things": {}
-}
-
-"""Mapping of direction names to internal direction chars."""
-directions_db = {"east": "d", "south-east": "c", "south-west": "x",
- "west": "s", "north-west": "w", "north-east": "e"}
-
-"""File IO database."""
-io_db = {
- "path_save": "save",
- "path_record": "record_save",
- "path_worldconf": "confserver/world",
- "path_server": "server/",
- "path_in": "server/in",
- "path_out": "server/out",
- "path_worldstate": "server/worldstate",
- "tmp_suffix": "_tmp",
- "kicked_by_rival": False,
- "worldstate_updateable": False
-}
-
-
try:
libpr = prep_library()
rand = RandomnessIO()