sys.path.append('../')
import game_common
import server_.map_
+from parser import ArgError
class GameError(Exception):
def get_player(self):
return self.get_thing(self.player_id)
+ def make_new(self, geometry, yx, seed):
+ import random
+ random.seed(seed)
+ self.turn = 0
+ self.new_map(geometry, yx)
+ for pos in self.map_:
+ if 0 in pos or (yx[0] - 1) == pos[0] or (yx[1] - 1) == pos[1]:
+ self.map_[pos] = '#'
+ continue
+ self.map_[pos] = random.choice(('.', '.', '.', '.', 'x'))
+ player = self.Thing(self, 0)
+ player.type_ = 'human'
+ player.position = [random.randint(0, yx[0] -1),
+ random.randint(0, yx[1] - 1)]
+ npc = self.Thing(self, 1)
+ npc.type_ = 'monster'
+ npc.position = [random.randint(0, yx[0] -1),
+ random.randint(0, yx[1] -1)]
+ self.things = [player, npc]
+
class Task:
return 'success'
def decide_task(self):
- if self.position[1] > 1:
- self.set_task('move', 'LEFT')
- elif self.position[1] < 3:
- self.set_task('move', 'RIGHT')
- else:
- self.set_task('wait')
+ #if self.position[1] > 1:
+ # self.set_task('move', 'LEFT')
+ #elif self.position[1] < 3:
+ # self.set_task('move', 'RIGHT')
+ #else:
+ self.set_task('wait')
def set_task(self, task_name, *args, **kwargs):
self.task = Task(self, task_name, args, kwargs)
def get_stencil(self):
if self._stencil is not None:
return self._stencil
- m = self.world.map_.new_from_shape('?')
- for pos in m:
- if pos == self.position or m.are_neighbors(pos, self.position):
- m[pos] = '.'
- self._stencil = m
+ self._stencil = self.world.map_.get_fov_map(self.position)
return self._stencil
def get_visible_map(self):
self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
self.io.send('THING_POS %s %s' % (thing.id_,
stringify_yx(thing.position)))
+ player = self.world.get_player()
+ self.io.send('PLAYER_POS %s' % (stringify_yx(player.position)))
+ self.io.send('GAME_STATE_COMPLETE')
def proceed(self):
"""Send turn finish signal, run game world, send new world data.
self.proceed()
def cmd_GET_GAMESTATE(self, connection_id):
- """Send game state jto caller."""
+ """Send game state to caller."""
self.send_gamestate(connection_id)
def cmd_ECHO(self, msg, connection_id):
def cmd_TERRAIN_LINE(self, y, terrain_line):
self.world.map_.set_line(y, terrain_line)
cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
+
+ def cmd_GEN_WORLD(self, geometry, yx, seed):
+ legal_grids = self.map_manager.get_map_geometries()
+ if geometry not in legal_grids:
+ raise ArgError('First map argument must be one of: ' +
+ ', '.join(legal_grids))
+ self.world.make_new(geometry, yx, seed)
+ cmd_GEN_WORLD.argtypes = 'string yx_tuple:pos string'