extern void draw_win_terrain_stack(struct Win * win)
{
- if (world.things_here)
- {
- add_text_with_linebreaks(win, world.things_here);
- }
+ char * wait_response = "(waiting for server response)";
+ char * text = world.things_here ? world.things_here : wait_response;
+ add_text_with_linebreaks(win, text);
}