else if (!strcmp(msg, "THINGS_BELOW_PLAYER END"))
{
things_below_player_parsing = 0;
+ if (!world.things_below_player)
+ {
+ nl_append_string("(nothing)", &world.things_below_player);
+ }
}
else if (things_below_player_parsing)
{
}
else if (!strcmp(msg, "WORLD_UPDATED"))
{
+ free(world.things_below_player);
+ world.things_below_player = NULL;
send("STACK");
}
free(msg);