#include "yx_uint16.h" /* for yx_uint16 coordinates */
struct World;
struct Map;
-struct Monster;
+struct MapObj;
* and thereby potentially trigger the player's death. Update the log for any
* contact action.
*/
-extern void move_monster(struct World * world, struct Monster * monster);
+extern void move_monster(struct World * world, struct MapObj * monster);