#include "rrand.h" /* rrand() */
#include "thing_actions.h" /* actor_wait */
#include "world.h" /* world */
-#include "yx_uint8.h" /* yx_uint8_cmp() */
uint8_t clear = 1;
for (t = world.things; t; t = t->next)
{
- if (yx_uint8_cmp(&pos, &t->pos) && 0 != t->lifepoints)
+ if (0 != t->lifepoints && pos.y==t->pos.y && pos.x==t->pos.x)
{
clear = 0;
break;