X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/task?a=blobdiff_plain;f=TODO;h=42a2cadce57959868f3102f020898fb0b00dfdb5;hb=ab0b952b3178d390f945db68b29abc555e2f5aa6;hp=971c47ad93295ba0682e5adbf4a48c4faa8dba58;hpb=928ef02c73842f80cbf287bfb24fa97dff59072e;p=plomrogue diff --git a/TODO b/TODO index 971c47a..42a2cad 100644 --- a/TODO +++ b/TODO @@ -1,24 +1,19 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: -- check for return values of *printf() +- expand use of hardcoded_strings module(s) -- make config files format more readable / self-explanatory +- use __func__ instead of f_name -SERVER: - -- implement field of view / line of sight and obstacles for those on the map +BOTH SERVER/CLIENT: -- is it actually useful to define map object action ids in the config file? +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- make shape of map (and diagonal movement penalty) configurable in config file +SERVER -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- document server commands CLIENT: @@ -26,4 +21,4 @@ CLIENT: - make log scrollable -- re-organize code: empty misc.h into proper modules, split up windows.h +- re-work unnecessary complex command / keybinding / server message mapping