X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/task?a=blobdiff_plain;f=TODO;h=42a2cadce57959868f3102f020898fb0b00dfdb5;hb=ab0b952b3178d390f945db68b29abc555e2f5aa6;hp=ceea7b48ef8275774902cb00a0518bf263a155e8;hpb=b34deca8cd534be06bd25aa80a9ce6d95f0879e3;p=plomrogue diff --git a/TODO b/TODO index ceea7b4..42a2cad 100644 --- a/TODO +++ b/TODO @@ -1,26 +1,19 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() +IN GENERAL: -- make config files format more readable / self-explanatory +- expand use of hardcoded_strings module(s) -SERVER: +- use __func__ instead of f_name -- implement field of view / line of sight and obstacles for those on the map - -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +BOTH SERVER/CLIENT: -- is it actually useful to define map object action ids in the config file? +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- make shape of map (and diagonal movement penalty) configurable in config file +SERVER -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- document server commands CLIENT: @@ -28,6 +21,4 @@ CLIENT: - make log scrollable -- re-organize code: empty misc.h into proper modules, split up windows.h - -- simplify get_keyname_to_keycode() +- re-work unnecessary complex command / keybinding / server message mapping