1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
6 from server.io import log, strong_write
7 from server.config.world_data import world_db, symbols_passable, directions_db
8 from server.utils import mv_yx_in_dir_legal, rand, id_setter
9 from server.config.io import io_db
10 from server.new_thing import new_Thing
13 from server.update_map_memory import update_map_memory
14 from server.config.misc import make_map_func
15 from server.utils import libpr
17 def free_pos(plant=False):
20 err = "Space to put thing on too hard to find. Map too small?"
22 y = rand.next() % world_db["MAP_LENGTH"]
23 x = rand.next() % world_db["MAP_LENGTH"]
24 pos = y * world_db["MAP_LENGTH"] + x;
26 and "." == chr(world_db["MAP"][pos])) \
27 or ":" == chr(world_db["MAP"][pos]):
32 pos_clear = (0 == len([id for id in world_db["Things"]
33 if world_db["Things"][id]["T_LIFEPOINTS"]
34 if world_db["Things"][id]["T_POSY"] == y
35 if world_db["Things"][id]["T_POSX"] == x]))
41 if world_db["MAP_LENGTH"] < 1:
42 print("Ignoring: No map length >= 1 defined.")
44 libpr.set_maplength(world_db["MAP_LENGTH"])
45 player_will_be_generated = False
46 playertype = world_db["PLAYER_TYPE"]
47 for ThingType in world_db["ThingTypes"]:
48 if playertype == ThingType:
49 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
50 player_will_be_generated = True
52 if not player_will_be_generated:
53 print("Ignoring: No player type with start number >0 defined.")
56 for ThingAction in world_db["ThingActions"]:
57 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
60 print("Ignoring beyond SEED_MAP: " +
61 "No thing action with name 'wait' defined.")
63 if not world_db["SLIPPERS"] in world_db["ThingTypes"]:
64 print("Ignoring: No valid SLIPPERS set.")
66 if not world_db["PLANT_0"] in world_db["ThingTypes"]:
67 print("Ignoring: No valid PLANT_0 set.")
69 #for name in specials:
70 # if world_db[name] not in world_db["ThingTypes"]:
71 # print("Ignoring: No valid " + name + " set.")
73 world_db["Things"] = {}
75 world_db["WORLD_ACTIVE"] = 1
77 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
78 id = id_setter(-1, "Things")
79 world_db["Things"][id] = new_Thing(playertype, free_pos())
80 if not world_db["Things"][0]["fovmap"]:
81 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
82 world_db["Things"][0]["fovmap"] = empty_fovmap
83 update_map_memory(world_db["Things"][0])
84 for type in world_db["ThingTypes"]:
85 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
86 if type != playertype:
87 id = id_setter(-1, "Things")
88 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
89 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
90 strong_write(io_db["file_out"], "NEW_WORLD\n")
92 def thingproliferation(t, prol_map):
93 from server.new_thing import new_Thing
94 global directions_db, mv_yx_in_dir_legal
95 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
97 (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
98 t["T_LIFEPOINTS"] >= 0.9 *
99 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \
101 (1 == prolscore or 1 == (rand.next() % prolscore)):
103 for dir in [directions_db[key] for key in directions_db]:
104 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
105 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
106 if mv_result[0] and \
107 (ord(":") == prol_map[pos]
108 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
109 and ord(".") == prol_map[pos])):
110 candidates.append((mv_result[1], mv_result[2]))
112 i = rand.next() % len(candidates)
113 id = id_setter(-1, "Things")
114 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
115 world_db["Things"][id] = newT
116 if (world_db["FAVOR_STAGE"] > 0
117 and t["T_TYPE"] == world_db["PLANT_0"]):
118 world_db["GOD_FAVOR"] += 5
119 #elif t["T_TYPE"] == world_db["PLANT_1"];
120 # world_db["GOD_FAVOR"] += 25
121 #elif world_db["FAVOR_STAGE"] >= 4 and \
122 # t["T_TYPE"] == world_db["ANIMAL_1"]:
123 # log("The Island God SMILES upon a new-born bear baby.")
124 # world_db["GOD_FAVOR"] += 750
129 def is_neighbor(coordinates, type):
132 length = world_db["MAP_LENGTH"]
134 diag_west = x + (ind > 0)
135 diag_east = x + (ind < (length - 1))
136 pos = (y * length) + x
137 if (y > 0 and diag_east
138 and type == chr(world_db["MAP"][pos - length + ind])) \
140 and type == chr(world_db["MAP"][pos + 1])) \
141 or (y < (length - 1) and diag_east
142 and type == chr(world_db["MAP"][pos + length + ind])) \
143 or (y > 0 and diag_west
144 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
146 and type == chr(world_db["MAP"][pos - 1])) \
147 or (y < (length - 1) and diag_west
148 and type == chr(world_db["MAP"][pos + length - (not ind)])):
152 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
153 length = world_db["MAP_LENGTH"]
154 add_half_width = (not (length % 2)) * int(length / 2)
155 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
157 y = rand.next() % length
158 x = rand.next() % length
159 pos = (y * length) + x
160 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
161 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
163 world_db["MAP"][pos] = ord(".")
164 n_trees = int((length ** 2) / 16)
166 while (i_trees <= n_trees):
167 single_allowed = rand.next() % 32
168 y = rand.next() % length
169 x = rand.next() % length
170 pos = (y * length) + x
171 if "." == chr(world_db["MAP"][pos]) \
172 and ((not single_allowed) or is_neighbor((y, x), "X")):
173 world_db["MAP"][pos] = ord("X")
175 n_colons = int((length ** 2) / 16)
177 while (i_colons <= n_colons):
178 single_allowed = rand.next() % 256
179 y = rand.next() % length
180 x = rand.next() % length
181 pos = (y * length) + x
182 if ("." == chr(world_db["MAP"][pos])
183 and ((not single_allowed) or is_neighbor((y, x), ":"))):
184 world_db["MAP"][pos] = ord(":")
187 while not altar_placed:
188 y = rand.next() % length
189 x = rand.next() % length
190 pos = (y * length) + x
191 if (("." == chr(world_db["MAP"][pos]
192 or ":" == chr(world_db["MAP"][pos]))
193 and not is_neighbor((y, x), "X"))):
194 world_db["MAP"][pos] = ord("_")
195 world_db["altar"] = (y, x)
199 from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
201 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
202 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
203 eating = len([id for id in world_db["ThingActions"]
204 if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
205 picking = len([id for id in world_db["ThingActions"]
206 if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
207 if eating and picking:
208 if get_dir_to_target(t, "f"):
210 sel = get_inventory_slot_to_consume(t)
212 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
213 if world_db["ThingActions"][id]["TA_NAME"]
215 t["T_ARGUMENT"] = sel
216 elif standing_on_food(t) and (len(t["T_CARRIES"]) <
217 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):
218 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
219 if world_db["ThingActions"][id]["TA_NAME"]
222 going_to_known_food_spot = get_dir_to_target(t, "c")
223 if not going_to_known_food_spot:
224 aiming_for_walking_food = get_dir_to_target(t, "a")
225 if not aiming_for_walking_food:
226 get_dir_to_target(t, "s")
229 from server.ai import eat_vs_hunger_threshold
230 used_slots = len(t["T_CARRIES"])
231 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
232 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
233 if not world_db["Things"][id]["carried"]
234 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
235 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
238 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
240 tid = world_db["Things"][iid]["T_TYPE"]
241 if lowest_tid == -1 or tid < lowest_tid:
242 if (t != world_db["Things"][0] and
243 (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"
244 or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]
249 world_db["Things"][id]["carried"] = True
250 ty = world_db["Things"][id]["T_TYPE"]
251 if (t != world_db["Things"][0]
252 and world_db["Things"][id]["T_PLAYERDROP"]
253 and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"):
254 score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32)
255 world_db["GOD_FAVOR"] += score
256 world_db["Things"][id]["T_PLAYERDROP"] = 0
257 t["T_CARRIES"].append(id)
258 if t == world_db["Things"][0]:
259 log("You PICK UP an object.")
260 elif t == world_db["Things"][0]:
261 log("Can't pick up object: No storage room to carry more.")
265 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
266 if len(t["T_CARRIES"]):
267 id = t["T_CARRIES"][t["T_ARGUMENT"]]
268 t["T_CARRIES"].remove(id)
269 world_db["Things"][id]["carried"] = False
270 if t == world_db["Things"][0]:
271 log("You DROP an object.")
272 world_db["Things"][id]["T_PLAYERDROP"] = 1
276 if len(t["T_CARRIES"]):
277 id = t["T_CARRIES"][t["T_ARGUMENT"]]
278 type = world_db["Things"][id]["T_TYPE"]
279 if type == world_db["SLIPPERS"]:
280 if t == world_db["Things"][0]:
281 log("You use the " + world_db["ThingTypes"][type]["TT_NAME"]
282 + ". It glows in wondrous colors, and emits a sound as if "
283 + "from a dying cat. The Island God laughs.\n")
284 t["T_LIFEPOINTS"] = 1
285 from server.config.misc import decrement_lifepoints_func
286 decrement_lifepoints_func(t)
287 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
288 t["T_CARRIES"].remove(id)
289 del world_db["Things"][id]
290 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
291 if t == world_db["Things"][0]:
292 log("You CONSUME this object.")
293 elif t == world_db["Things"][0]:
294 log("You try to use this object, but FAIL.")
296 def decrement_lifepoints(t):
297 t["T_LIFEPOINTS"] -= 1
298 _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
299 if 0 == t["T_LIFEPOINTS"]:
300 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
301 for id in t["T_CARRIES"]:
302 t["T_CARRIES"].remove(id)
303 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
304 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
305 world_db["Things"][id]["carried"] = False
306 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
307 if world_db["Things"][0] == t:
308 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
310 log("See README on how to start over.")
313 t["T_MEMMAP"] = False
314 t["T_MEMDEPTHMAP"] = False
322 from server.new_thing import new_Thing
323 if world_db["FAVOR_STAGE"] > 9000:
324 log("You step on a soul-less slab of stone.")
326 log("YOU ENTER SACRED GROUND.")
327 if world_db["FAVOR_STAGE"] == 0:
328 world_db["FAVOR_STAGE"] = 1
329 log("The Island God speaks to you: \"I don't trust you. You intrud"
330 + "e on the island's affairs. I think you're a nuisance at be"
331 + "st, and a danger to my children at worst. I will give you "
332 + "a chance to lighten my mood, however: For a while now, I'v"
333 + "e been trying to spread the plant "
334 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
336 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
337 + "\"). I have not been very successful so far. Maybe you can"
338 + " make yourself useful there. I will count each further "
339 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
340 + " that grows to your favor.\"")
341 elif world_db["GOD_FAVOR"] > 150:
342 world_db["FAVOR_STAGE"] = 9001
343 log("The Island God speaks to you: \"You have proven yourself wort"
344 + "hy of my respect. You were a good citizen to the island, a"
345 + "nd sometimes a better steward to its inhabitants than me. "
346 + "The island shall miss you when you leave. But you have ear"
347 + "ned the right to do so. Take this "
348 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
349 + " and USE it when you please. It will take you to where you"
350 + " came from. (But do feel free to stay here as long as you "
352 id = id_setter(-1, "Things")
353 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
356 from server.config.world_data import symbols_passable
357 from server.build_fov_map import build_fov_map
358 from server.config.misc import decrement_lifepoints_func
360 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
361 t["T_POSY"], t["T_POSX"])
362 if 1 == move_result[0]:
363 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
364 hitted = [id for id in world_db["Things"]
365 if world_db["Things"][id] != t
366 if world_db["Things"][id]["T_LIFEPOINTS"]
367 if world_db["Things"][id]["T_POSY"] == move_result[1]
368 if world_db["Things"][id]["T_POSX"] == move_result[2]]
371 if t == world_db["Things"][0]:
372 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
373 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
374 log("You WOUND " + hitted_name + ".")
375 world_db["GOD_FAVOR"] -= 1
377 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
378 log(hitter_name +" WOUNDS you.")
379 test = decrement_lifepoints_func(world_db["Things"][hit_id])
380 if test and t == world_db["Things"][0]:
381 world_db["GOD_FAVOR"] -= test
383 if (ord("X") == world_db["MAP"][pos]
384 or ord("|") == world_db["MAP"][pos]):
386 for id in t["T_CARRIES"]:
387 type = world_db["Things"][id]["T_TYPE"]
388 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
392 axe_name = world_db["ThingTypes"][type]["TT_NAME"]
393 if t == world_db["Things"][0]:
394 log("With your " + axe_name + ", you chop!")
395 if ord("X") == world_db["MAP"][pos]:
396 world_db["GOD_FAVOR"] -= 1
397 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
398 if (chop_power > 0 and 0 == int(rand.next() / chop_power)):
399 if t == world_db["Things"][0]:
400 log("You chop it DOWN.")
401 world_db["GOD_FAVOR"] -= 10
402 world_db["MAP"][pos] = ord(".")
405 passable = chr(world_db["MAP"][pos]) in symbols_passable
406 dir = [dir for dir in directions_db
407 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
409 t["T_POSY"] = move_result[1]
410 t["T_POSX"] = move_result[2]
411 for id in t["T_CARRIES"]:
412 world_db["Things"][id]["T_POSY"] = move_result[1]
413 world_db["Things"][id]["T_POSX"] = move_result[2]
415 if t == world_db["Things"][0]:
416 log("You MOVE " + dir + ".")
417 if (move_result[1] == world_db["altar"][0] and
418 move_result[2] == world_db["altar"][1]):
421 def command_ttid(id_string):
422 id = id_setter(id_string, "ThingTypes", command_ttid)
424 world_db["ThingTypes"][id] = {
429 "TT_START_NUMBER": 0,
436 def command_worldactive(worldactive_string):
437 val = integer_test(worldactive_string, 0, 1)
439 if 0 != world_db["WORLD_ACTIVE"]:
443 print("World already active.")
444 elif 0 == world_db["WORLD_ACTIVE"]:
446 for ThingAction in world_db["ThingActions"]:
447 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
450 player_exists = False
451 for Thing in world_db["Things"]:
457 pos = world_db["MAP"].find(b'_')
459 y = int(pos / world_db["MAP_LENGTH"])
460 x = pos % world_db["MAP_LENGTH"]
461 world_db["altar"] = (y, x)
463 valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"]
464 valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"]
465 if altar_found and wait_exists and player_exists and \
466 world_db["MAP"] and valid_slippers and valid_plant0:
467 for id in world_db["Things"]:
468 if world_db["Things"][id]["T_LIFEPOINTS"]:
469 build_fov_map(world_db["Things"][id])
471 update_map_memory(world_db["Things"][id], False)
472 if not world_db["Things"][0]["T_LIFEPOINTS"]:
473 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
474 world_db["Things"][0]["fovmap"] = empty_fovmap
475 world_db["WORLD_ACTIVE"] = 1
477 print("Ignoring: Not all conditions for world activation met.")
479 def command_slippers(str_int):
480 val = integer_test(str_int, 0)
482 world_db["SLIPPERS"] = val
483 if world_db["WORLD_ACTIVE"] and \
484 world_db["SLIPPERS"] not in world_db["ThingTypes"]:
485 world_db["WORLD_ACTIVE"] = 0
486 print("SLIPPERS matches no known ThingTypes, deactivating world.")
488 def command_plant0(str_int):
489 val = integer_test(str_int, 0)
491 world_db["PLANT_0"] = val
492 if world_db["WORLD_ACTIVE"] and \
493 world_db["PLANT_0"] not in world_db["ThingTypes"]:
494 world_db["WORLD_ACTIVE"] = 0
495 print("PLANT_0 matches no known ThingTypes, deactivating world.")
497 def play_move(str_arg):
498 if action_exists("move"):
499 from server.config.world_data import directions_db, symbols_passable
500 t = world_db["Things"][0]
501 if not str_arg in directions_db:
502 print("Illegal move direction string.")
504 dir = ord(directions_db[str_arg])
505 from server.utils import mv_yx_in_dir_legal
506 move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
507 if 1 == move_result[0]:
508 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
509 if ord("~") == world_db["MAP"][pos]:
510 log("You can't SWIM.")
512 if (ord("X") == world_db["MAP"][pos]
513 or ord("|") == world_db["MAP"][pos]):
515 for id in t["T_CARRIES"]:
516 type = world_db["Things"][id]["T_TYPE"]
517 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
518 world_db["Things"][0]["T_ARGUMENT"] = dir
521 if chr(world_db["MAP"][pos]) in symbols_passable:
522 world_db["Things"][0]["T_ARGUMENT"] = dir
525 log("You CAN'T move there.")
527 def play_use(str_arg):
528 if action_exists("use"):
529 t = world_db["Things"][0]
530 if 0 == len(t["T_CARRIES"]):
531 log("You have NOTHING to use in your inventory.")
533 val = integer_test(str_arg, 0, 255)
534 if None != val and val < len(t["T_CARRIES"]):
535 id = t["T_CARRIES"][val]
536 type = world_db["Things"][id]["T_TYPE"]
537 if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
538 and t == world_db["Things"][0]):
539 log("To use this item for chopping, move towards a tree "
540 + "while carrying it in your inventory.")
541 elif type != world_db["SLIPPERS"] and not \
542 world_db["ThingTypes"][type]["TT_TOOL"] == "food":
543 log("You CAN'T consume this thing.")
545 world_db["Things"][0]["T_ARGUMENT"] = val
548 print("Illegal inventory index.")
550 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
552 if not "GOD_FAVOR" in world_db:
553 world_db["GOD_FAVOR"] = 0
554 if not "FAVOR_STAGE" in world_db:
555 world_db["FAVOR_STAGE"] = 0
556 if not "SLIPPERS" in world_db:
557 world_db["SLIPPERS"] = 0
558 if not "PLANT_0" in world_db:
559 world_db["PLANT_0"] = 0
560 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
562 import server.config.world_data
563 server.config.world_data.symbols_passable += ":_"
565 from server.config.world_data import thing_defaults
566 thing_defaults["T_PLAYERDROP"] = 0
568 import server.config.actions
569 server.config.actions.action_db["actor_move"] = actor_move
570 server.config.actions.action_db["actor_pickup"] = actor_pickup
571 server.config.actions.action_db["actor_drop"] = actor_drop
572 server.config.actions.action_db["actor_use"] = actor_use
573 server.config.actions.ai_func = ai
575 from server.config.commands import commands_db
576 commands_db["TT_ID"] = (1, False, command_ttid)
577 commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
578 commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
579 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
580 commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
581 commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
582 commands_db["SLIPPERS"] = (1, False, command_slippers)
583 commands_db["PLANT_0"] = (1, False, command_plant0)
584 commands_db["use"] = (1, False, play_use)
585 commands_db["move"] = (1, False, play_move)
587 import server.config.misc
588 server.config.misc.make_map_func = make_map
589 server.config.misc.thingproliferation_func = thingproliferation
590 server.config.misc.make_world = make_world
591 server.config.decrement_lifepoints_func = decrement_lifepoints