From: Christian Heller Date: Sun, 6 Jan 2019 00:43:06 +0000 (+0100) Subject: Refactor. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/te"st.html?a=commitdiff_plain;h=8c827d2cce8c69c55bcf9154ec7c8fc12732c3bf;p=plomrogue2-experiments Refactor. --- diff --git a/server.py b/server.py index e289e0a..d909765 100755 --- a/server.py +++ b/server.py @@ -5,9 +5,9 @@ import threading import queue import sys import os -from parser import ArgError, Parser -from server_.game import World, GameError -from game_common import Commander +import parser +import server_.game +import game_common # Avoid "Address already in use" errors. @@ -93,13 +93,13 @@ def fib(n): return fib(n-1) + fib(n-2) -class CommandHandler(Commander): +class CommandHandler(game_common.Commander, server_.game.Commander): def __init__(self): from multiprocessing import Pool self.queues_out = {} - self.world = World() - self.parser = Parser(self) + self.world = server_.game.World() + self.parser = parser.Parser(self) # self.pool and self.pool_result are currently only needed by the FIB # command and the demo of a parallelized game loop in cmd_inc_p. self.pool = Pool() @@ -117,11 +117,11 @@ class CommandHandler(Commander): command(connection_id=connection_id) else: command() - except ArgError as e: + except parser.ArgError as e: self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e)) if abort_on_error: exit(1) - except GameError as e: + except server_.game.GameError as e: self.send_to(connection_id, 'GAME ERROR: ' + str(e)) if abort_on_error: exit(1) @@ -177,34 +177,6 @@ class CommandHandler(Commander): self.world.proceed_to_next_player_turn() self.send_all_gamestate() - def cmd_MOVE(self, direction): - """Set player task to 'move' with direction arg, finish player turn.""" - if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}: - raise ArgError('Move argument must be one of: ' - 'UP, DOWN, RIGHT, LEFT') - self.world.get_player().set_task('move', direction=direction) - self.proceed() - cmd_MOVE.argtypes = 'string' - - def cmd_WAIT(self): - """Set player task to 'wait', finish player turn.""" - self.world.get_player().set_task('wait') - self.proceed() - - def cmd_GET_TURN(self, connection_id): - """Send world.turn to caller.""" - self.send_to(connection_id, str(self.world.turn)) - - def cmd_ECHO(self, msg, connection_id): - """Send msg to caller.""" - self.send_to(connection_id, msg) - cmd_ECHO.argtypes = 'string' - - def cmd_ALL(self, msg, connection_id): - """Send msg to all clients.""" - self.send_all(msg) - cmd_ALL.argtypes = 'string' - def cmd_FIB(self, numbers, connection_id): """Reply with n-th Fibonacci numbers, n taken from tokens[1:]. diff --git a/server_/game.py b/server_/game.py index 148c5c7..9c264ed 100644 --- a/server_/game.py +++ b/server_/game.py @@ -118,3 +118,34 @@ class Thing(game_common.Thing): self.task = None if is_AI and self.task is None: self.decide_task() + + +class Commander(): + + def cmd_MOVE(self, direction): + """Set player task to 'move' with direction arg, finish player turn.""" + if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}: + raise parser.ArgError('Move argument must be one of: ' + 'UP, DOWN, RIGHT, LEFT') + self.world.get_player().set_task('move', direction=direction) + self.proceed() + cmd_MOVE.argtypes = 'string' + + def cmd_WAIT(self): + """Set player task to 'wait', finish player turn.""" + self.world.get_player().set_task('wait') + self.proceed() + + def cmd_GET_TURN(self, connection_id): + """Send world.turn to caller.""" + self.send_to(connection_id, str(self.world.turn)) + + def cmd_ECHO(self, msg, connection_id): + """Send msg to caller.""" + self.send_to(connection_id, msg) + cmd_ECHO.argtypes = 'string' + + def cmd_ALL(self, msg, connection_id): + """Send msg to all clients.""" + self.send_all(msg) + cmd_ALL.argtypes = 'string'