From: Christian Heller Date: Sun, 20 Dec 2020 14:28:50 +0000 (+0100) Subject: Make sign design sizes variable. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/test?a=commitdiff_plain;h=c3ada0bf213337ff2c97e2f33bbf6e6dbedaea38;p=plomrogue2 Make sign design sizes variable. --- diff --git a/plomrogue/commands.py b/plomrogue/commands.py index 9c34a1c..a7b704e 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -378,6 +378,21 @@ def cmd_THING_DESIGN(game, design, pw, connection_id): game.record_change(player.carrying.position, 'other') cmd_THING_DESIGN.argtypes = 'string string' +def cmd_THING_DESIGN_SIZE(game, size, pw, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not player.carrying: + raise GameError('need to carry a thing to re-draw it') + if not game.can_do_thing_with_pw(player.carrying, pw): + raise GameError('wrong password for thing') + if not hasattr(player.carrying, 'design'): + raise GameError('carried thing not designable') + if player.carrying.type_ == 'Hat': + raise GameError('may not change Hat size') + player.carrying.design_size = size +cmd_THING_DESIGN_SIZE.argtypes = 'yx_tuple:nonneg string' + def cmd_GOD_THING_DESIGN(game, thing_id, design): t = game.get_thing(thing_id) if not t: @@ -389,6 +404,17 @@ def cmd_GOD_THING_DESIGN(game, thing_id, design): t.design = design cmd_GOD_THING_DESIGN.argtypes = 'int:pos string' +def cmd_GOD_THING_DESIGN_SIZE(game, thing_id, size): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not hasattr(t, 'design'): + raise GameError('thing of ID %s not designable' % thing_id) + if t.type_ == 'Hat': + raise GameError('may not change Hat size') + t.design_size = size +cmd_GOD_THING_DESIGN_SIZE.argtypes = 'int:pos yx_tuple:nonneg' + # TODO: refactor similar god and player commands def cmd_THING_DOOR_KEY(game, key_id, door_id): diff --git a/plomrogue/game.py b/plomrogue/game.py index c560993..415c3e8 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -557,6 +557,9 @@ class Game(GameBase): if hasattr(t, 'installable') and (not t.portable): write(f, 'THING_INSTALLED %s' % t.id_) if hasattr(t, 'design'): + if t.type_ != 'Hat': + write(f, 'GOD_THING_DESIGN_SIZE %s %s' % (t.id_, + t.design_size)) write(f, 'GOD_THING_DESIGN %s %s' % (t.id_, quote(t.design))) if t.type_ == 'Door' and t.blocks_movement: write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked))) diff --git a/rogue_chat.html b/rogue_chat.html index 1847c09..5338e9d 100644 --- a/rogue_chat.html +++ b/rogue_chat.html @@ -933,12 +933,15 @@ let tui = { this.log_msg(i + ': ' + direction); }; } else if (this.mode.name == 'enter_design') { - this.log_msg('@ The design you enter must be ' - + game.player.carrying.design[0][0] + ' lines of max ' - + game.player.carrying.design[0][1] + ' characters width each'); if (game.player.carrying.type_ == 'Hat') { + this.log_msg('@ The design you enter must be ' + + game.player.carrying.design[0][0] + ' lines of max ' + + game.player.carrying.design[0][1] + ' characters width each'); this.log_msg('@ Legal characters: ' + game.players_hat_chars); this.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)'); + } else { + this.log_msg('@ Width of first line determines maximum width for remaining design') + this.log_msg('@ Finish design by entering an empty line (multiple space characters do not count as empty)') } } else if (this.mode.name == 'command_thing') { server.send(['TASK:COMMAND', 'HELP']); @@ -1078,31 +1081,55 @@ let tui = { this.inputEl.value = ""; this.switch_mode('play'); }, - enter_ascii_art: function(command, height, width, with_pw=false) { - if (this.inputEl.value.length > width) { - this.log_msg('? wrong input length, must be max ' + width + '; try again'); - return; - } else if (this.inputEl.value.length < width) { - while (this.inputEl.value.length < width) { - this.inputEl.value += ' '; - } - } - this.log_msg(' ' + this.inputEl.value); - this.full_ascii_draw += this.inputEl.value; - this.ascii_draw_stage += 1; - if (this.ascii_draw_stage < height) { - this.restore_input_values(); - } else { - if (with_pw) { - server.send([command, this.full_ascii_draw, this.password]); - } else { - server.send([command, this.full_ascii_draw]); - } - this.full_ascii_draw = ''; - this.ascii_draw_stage = 0; - this.inputEl.value = ''; - this.switch_mode('edit'); - } + enter_ascii_art: function(command, height, width, with_pw=false, with_size=false) { + if (with_size && this.ascii_draw_stage == 0) { + width = this.inputEl.value.length; + if (width > 36) { + this.log_msg('? wrong input length, must be max 36; try again'); + return; + } + if (width != game.player.carrying.design[0][1]) { + game.player.carrying.design[1] = ''; + game.player.carrying.design[0][1] = width; + } + } else if (this.inputEl.value.length > width) { + this.log_msg('? wrong input length, must be max ' + width + '; try again'); + return; + } + this.log_msg(' ' + this.inputEl.value); + if (with_size && ['', ' '].includes(this.inputEl.value) && this.ascii_draw_stage > 0) { + height = this.ascii_draw_stage; + } else { + if (with_size) { + height = this.ascii_draw_stage + 2; + } + while (this.inputEl.value.length < width) { + this.inputEl.value += ' '; + } + this.full_ascii_draw += this.inputEl.value; + } + if (with_size) { + game.player.carrying.design[0][0] = height; + } + this.ascii_draw_stage += 1; + if (this.ascii_draw_stage < height) { + this.restore_input_values(); + } else { + if (with_pw && with_size) { + server.send([command + '_SIZE', + unparser.to_yx(game.player.carrying.design[0]), + this.password]); + } + if (with_pw) { + server.send([command, this.full_ascii_draw, this.password]); + } else { + server.send([command, this.full_ascii_draw]); + } + this.full_ascii_draw = ''; + this.ascii_draw_stage = 0; + this.inputEl.value = ''; + this.switch_mode('edit'); + } }, draw_map: function() { if (!game.turn_complete && this.map_lines.length == 0) { @@ -1570,8 +1597,12 @@ let explorer = { if (t.design) { const line_length = t.design[0][1]; info += '-'.repeat(line_length + 4) + '\n'; - const regexp = RegExp('.{1,' + line_length + '}', 'g'); - const lines = t.design[1].match(regexp); + console.log(line_length) + let lines = [''] + if (line_length > 0) { + const regexp = RegExp('.{1,' + line_length + '}', 'g'); + lines = t.design[1].match(regexp); + } for (const line of lines) { info += '| ' + line + ' |\n'; } @@ -1644,9 +1675,15 @@ tui.inputEl.addEventListener('keydown', (event) => { } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') { tui.enter_ascii_art('PLAYER_FACE', 3, 6); } else if (tui.mode.name == 'enter_design' && event.key == 'Enter') { - tui.enter_ascii_art('THING_DESIGN', - game.player.carrying.design[0][0], - game.player.carrying.design[0][1], true); + if (game.player.carrying.type_ == 'Hat') { + tui.enter_ascii_art('THING_DESIGN', + game.player.carrying.design[0][0], + game.player.carrying.design[0][1], true); + } else { + tui.enter_ascii_art('THING_DESIGN', + game.player.carrying.design[0][0], + game.player.carrying.design[0][1], true, true); + } } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') { server.send(['TASK:COMMAND', tui.inputEl.value]); tui.inputEl.value = ""; diff --git a/rogue_chat.py b/rogue_chat.py index af63366..b49f07c 100755 --- a/rogue_chat.py +++ b/rogue_chat.py @@ -18,7 +18,8 @@ from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_NICK, cmd_PING, cmd_THIN cmd_TERRAIN_TAG, cmd_THING_DOOR_KEY, cmd_THING_CRATE_ITEM, cmd_MAP_CONTROL_PRESETS, cmd_THING_SPAWNPOINT_CREATED, cmd_GOD_THING_DESIGN, - cmd_THING_DESIGN) + cmd_THING_DESIGN, cmd_THING_DESIGN_SIZE, + cmd_GOD_THING_DESIGN_SIZE) from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_PICK_UP, Task_DROP, Task_FLATTEN_SURROUNDINGS, Task_DOOR, Task_INTOXICATE, Task_COMMAND, Task_INSTALL, @@ -77,7 +78,9 @@ game.register_command(cmd_GOD_PLAYERS_HAT_CHARS) game.register_command(cmd_THING_DOOR_KEY) game.register_command(cmd_THING_CRATE_ITEM) game.register_command(cmd_THING_DESIGN) +game.register_command(cmd_THING_DESIGN_SIZE) game.register_command(cmd_GOD_THING_DESIGN) +game.register_command(cmd_GOD_THING_DESIGN_SIZE) game.register_command(cmd_MAP_CONTROL_PRESETS) game.register_command(cmd_THING_SPAWNPOINT_CREATED) game.register_task(Task_WAIT) diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index ff0c46c..fd28049 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -786,13 +786,16 @@ class TUI: for i in range(len(self.selectables)): self.log_msg(str(i) + ': ' + self.selectables[i]) elif self.mode.name == 'enter_design': - self.log_msg('@ The design you enter must be %s lines of max %s ' - 'characters width each' - % (self.game.player.carrying.design[0].y, - self.game.player.carrying.design[0].x)) if self.game.player.carrying.type_ == 'Hat': + self.log_msg('@ The design you enter must be %s lines of max %s ' + 'characters width each' + % (self.game.player.carrying.design[0].y, + self.game.player.carrying.design[0].x)) self.log_msg('@ Legal characters: ' + self.game.players_hat_chars) self.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)') + else: + self.log_msg('@ Width of first line determines maximum width for remaining design') + self.log_msg('@ Finish design by entering an empty line (multiple space characters do not count as empty)') elif self.mode.name == 'command_thing': self.send('TASK:COMMAND ' + quote('HELP')) elif self.mode.name == 'control_pw_pw': @@ -1156,19 +1159,43 @@ class TUI: self.input_ = '' self.switch_mode('play') - def enter_ascii_art(command, height, width, with_pw=False): - if len(self.input_) > width: + def enter_ascii_art(command, height, width, + with_pw=False, with_size=False): + if with_size and self.ascii_draw_stage == 0: + width = len(self.input_) + if width > 36: + self.log_msg('? input too long, must be max 36; try again') + # TODO: move max width mechanism server-side + return + old_size = self.game.player.carrying.design[0] + if width != old_size.x: + # TODO: save remaining design? + self.game.player.carrying.design[1] = '' + self.game.player.carrying.design[0] = YX(old_size.y, width) + elif len(self.input_) > width: self.log_msg('? input too long, ' 'must be max %s; try again' % width) return - if len(self.input_) < width: - self.input_ += ' ' * (width - len(self.input_)) self.log_msg(' ' + self.input_) - self.full_ascii_draw += self.input_ + if with_size and self.input_ in {'', ' '}\ + and self.ascii_draw_stage > 0: + height = self.ascii_draw_stage + else: + if with_size: + height = self.ascii_draw_stage + 2 + if len(self.input_) < width: + self.input_ += ' ' * (width - len(self.input_)) + self.full_ascii_draw += self.input_ + if with_size: + old_size = self.game.player.carrying.design[0] + self.game.player.carrying.design[0] = YX(height, old_size.x) self.ascii_draw_stage += 1 if self.ascii_draw_stage < height: self.restore_input_values() else: + if with_pw and with_size: + self.send('%s_SIZE %s %s' % (command, YX(height, width), + quote(self.password))) if with_pw: self.send('%s %s %s' % (command, quote(self.full_ascii_draw), quote(self.password))) @@ -1292,9 +1319,15 @@ class TUI: elif self.mode.name == 'enter_face' and key == '\n': enter_ascii_art('PLAYER_FACE', 3, 6) elif self.mode.name == 'enter_design' and key == '\n': - enter_ascii_art('THING_DESIGN', - self.game.player.carrying.design[0].y, - self.game.player.carrying.design[0].x, True) + if self.game.player.carrying.type_ == 'Hat': + enter_ascii_art('THING_DESIGN', + self.game.player.carrying.design[0].y, + self.game.player.carrying.design[0].x, True) + else: + enter_ascii_art('THING_DESIGN', + self.game.player.carrying.design[0].y, + self.game.player.carrying.design[0].x, + True, True) elif self.mode.name == 'take_thing' and key == '\n': pick_selectable('PICK_UP') elif self.mode.name == 'drop_thing' and key == '\n':