9 struct KeyBinding * keybindings;
10 struct KeysWinData * keyswindata;
15 struct Monster * monster;
16 struct Player * player; };
19 struct yx_uint16 size;
20 struct yx_uint16 offset;
23 uint16_t rrand(char, uint32_t);
24 void update_log (struct World *, char *);
26 struct Map init_map ();
27 void map_scroll (struct Map *, char);
29 void turn_over (struct World *, char);
30 void save_game(struct World *);
32 void toggle_window (struct WinMeta *, struct Win *);
33 void scroll_pad (struct WinMeta *, char);
34 void growshrink_active_window (struct WinMeta *, char);
36 unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);