1 /* src/server/main.c */
3 #include <stdio.h> /* printf() */
4 #include <stdlib.h> /* exit() */
5 #include "../common/rexit.h" /* exit_err, set_cleanup_func() */
6 #include "cleanup.h" /* set_cleanup_flag(), cleanup() */
7 #include "hardcoded_strings.h" /* s */
8 #include "init.h" /* run_game(), obey_argv(), obey_argv(), setup_server_io() */
9 #include "world.h" /* struct World */
17 int main(int argc, char ** argv)
19 /* So error exits also go through the server's cleanup() function. */
20 set_cleanup_func(cleanup);
22 /* Init settings from command line / hard-coded values. Print start info. */
24 obey_argv(argc, argv);
27 char * printf_err = "Trouble in main() with printf().";
28 int test = printf("Starting plomrogue-server.\n");
29 exit_err(-1 == test, printf_err);
32 test = printf("Replay mode. Auto-replaying up to turn %d.\n",
34 exit_err(-1 == test, printf_err);
37 world.map.length = 64; /* Just a sane default value. */
39 /* Init server i/o, Enter play or replay mode loops, then leave properly. */