#include <string.h> /* strlen(), strncmp() */
#include "../common/try_malloc.h" /* try_malloc() */
#include "../common/rexit.h" /* exit_trouble() */
-#include "../common/yx_uint8.h" /* yx_uint8 */
+//#include "../common/yx_uint8.h" /* yx_uint8 */
#include "io.h" /* send() */
#include "windows.h" /* struct Win, center_offset(), get_win_by_id() */
#include "world.h" /* for global world */
extern void map_scroll(char d)
{
- world.autofocus = 0;
struct Win * win = get_win_by_id('m');
uint16_t offset;
if (('8' == d || '2' == d) && world.map.length > win->frame_size.y)
-extern void map_center()
-{
- struct Win * win_map = get_win_by_id('m');
- struct yx_uint8 pos = world.look ? world.look_pos : world.player_pos;
- win_map->center.y = pos.y;
- win_map->center.x = pos.x * 2 + (pos.y % 2);
-}
-
-
-
-extern void toggle_autofocus()
-{
- world.autofocus = world.autofocus ? 0 : 1;
-}
-
-
-
extern void toggle_lookmode()
{
if (!world.look)
{
return 0;
}
- map_center();
query_mapcell();
return 1;
}