+/* control.c */
+
+#include "control.h"
+#include <stdint.h> /* for uint8_t */
+#include "windows.h" /* for cycle_active_win(), shift_active_win(), struct Win,
+ * struct WinMeta
+ */
+#include "keybindings.h" /* for get_action_key(), save_keybindings(),
+ * keyswin_move_selection(), keyswin_mod_key()
+ */
+#include "map.h" /* for map_scroll(), map_center_player(), dir enum */
+#include "main.h" /* for World struct */
+#include "rexit.h" /* for exit_err() */
+#include "misc.h" /* for scroll_pad(), toggle_window(),
+ * growshrink_active_window()
+ */
+
+
+
+extern uint8_t meta_keys(int key, struct World * world)
+{
+ struct WinMeta * win_meta = world->wins.meta;
+ struct Win * win_keys = world->wins.keys;
+ struct Win * win_map = world->wins.map;
+ struct Win * win_info = world->wins.info;
+ struct Win * win_log = world->wins.log;
+ char * err_toggle = "Trouble with toggle_window() in meta_keys().";
+ char * err_shift = "Trouble with shift_active_win() in meta_keys().";
+ char * err_resize = "Trouble with growshrink_active_window() in "
+ "meta_keys().";
+ if (key == get_action_key(world->keybindings, "quit"))
+ {
+ return 1;
+ }
+ else if (key == get_action_key(world->keybindings, "scroll pad right"))
+ {
+ scroll_pad(win_meta, '+');
+ }
+ else if (key == get_action_key(world->keybindings, "scroll pad left"))
+ {
+ scroll_pad(win_meta, '-');
+ }
+ else if (key == get_action_key(world->keybindings, "toggle keys window"))
+ {
+ exit_err(toggle_window(win_meta, win_keys), world, err_toggle);
+ }
+ else if (key == get_action_key(world->keybindings, "toggle map window"))
+ {
+ exit_err(toggle_window(win_meta, win_map), world, err_toggle);
+ }
+ else if (key == get_action_key(world->keybindings, "toggle info window"))
+ {
+ exit_err(toggle_window(win_meta, win_info), world, err_toggle);
+ }
+ else if (key == get_action_key(world->keybindings, "toggle log window"))
+ {
+ exit_err(toggle_window(win_meta, win_log), world, err_toggle);
+ }
+ else if (key == get_action_key(world->keybindings, "cycle forwards"))
+ {
+ cycle_active_win(win_meta, 'f');
+ }
+ else if (key == get_action_key(world->keybindings, "cycle backwards"))
+ {
+ cycle_active_win(win_meta, 'b');
+ }
+ else if (key == get_action_key(world->keybindings, "shift forwards"))
+ {
+ exit_err(shift_active_win(win_meta, 'f'), world, err_shift);
+ }
+ else if (key == get_action_key(world->keybindings, "shift backwards"))
+ {
+ exit_err(shift_active_win(win_meta, 'b'), world, err_shift);
+ }
+ else if (key == get_action_key(world->keybindings, "grow horizontally"))
+ {
+ exit_err(growshrink_active_window(win_meta, '*'), world, err_resize);
+ }
+ else if (key == get_action_key(world->keybindings, "shrink horizontally"))
+ {
+ exit_err(growshrink_active_window(win_meta, '_'), world, err_resize);
+ }
+ else if (key == get_action_key(world->keybindings, "grow vertically"))
+ {
+ exit_err(growshrink_active_window(win_meta, '+'), world, err_resize);
+ }
+ else if (key == get_action_key(world->keybindings, "shrink vertically"))
+ {
+ exit_err(growshrink_active_window(win_meta, '-'), world, err_resize);
+ }
+ else if (key == get_action_key(world->keybindings, "save keys"))
+ {
+ save_keybindings(world);
+ }
+ else if (key == get_action_key(world->keybindings, "keys nav up"))
+ {
+ keyswin_move_selection (world, 'u');
+ }
+ else if (key == get_action_key(world->keybindings, "keys nav down"))
+ {
+ keyswin_move_selection (world, 'd');
+ }
+ else if (key == get_action_key(world->keybindings, "keys mod"))
+ {
+ keyswin_mod_key (world, win_meta);
+ }
+ else if (key == get_action_key(world->keybindings, "map up"))
+ {
+ map_scroll(world->map, NORTH, win_map->frame.size);
+ }
+ else if (key == get_action_key(world->keybindings, "map down"))
+ {
+ map_scroll(world->map, SOUTH, win_map->frame.size);
+ }
+ else if (key == get_action_key(world->keybindings, "map right"))
+ {
+ map_scroll(world->map, EAST, win_map->frame.size);
+ }
+ else if (key == get_action_key(world->keybindings, "map left"))
+ {
+ map_scroll(world->map, WEST, win_map->frame.size);
+ }
+ else if (key == get_action_key(world->keybindings, "map center player"))
+ {
+ map_center_player (world->map, world->player, win_map->frame.size);
+ }
+ return 0;
+}