curses.init_pair(14, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
curses.init_pair(15, curses.COLOR_RED, curses.COLOR_GREEN)
col_unknown = curses.color_pair(1)
- col_mem = curses.color_pair(1)
col_creature = curses.color_pair(15)
col_player = curses.color_pair(8)
earth_colors = [
winmap += [(char, curses.A_REVERSE), ("?", curses.A_REVERSE)]
continue
bonus = " "
+ attribute = col_unknown
if char == " ":
if world_data["soundmap"][pos] != "0":
bonus = "?"
char = world_data["mem_map"][pos]
- if char == " ":
- attribute = col_unknown
- else:
- attribute = col_mem
if char in charmap:
char = charmap[char]
winmap += [(char, attribute), bonus]
else:
- attribute = col_unknown
wetval = ord(world_data["wetmap"][pos]) - ord("0")
if ord("0") <= ord(char) <= ord("5"):
mapval = ord(char) - ord("0")