dijkstra_map[small_yx] < dijkstra_map[pos] - 1:
dijkstra_map[pos] = dijkstra_map[small_yx] + 1
shrunk = True
- get_neighbors((YX(0,0), own_pos), dijkstra_map.size,
- dijkstra_map.start_indented)
+ #print('DEBUG DIJKSTRA ---------------------', self.id_, self.position)
+ #for y, line in dijkstra_map.lines():
+ # line_to_print = []
+ # for x in line:
+ # line_to_print += ['%3s' % x]
+ # print(' '.join(line_to_print))
+ neighbors = get_neighbors((YX(0,0), own_pos), dijkstra_map.size,
+ dijkstra_map.start_indented)
n = n_max
target_direction = None
for direction in sorted(neighbors.keys()):
target_direction = direction
return target_direction
- def hunt_player(self):
- visible_things = self.get_visible_things()
- target = None
- for t in visible_things:
- if t.type_ == 'human':
- target = t.position[1] - self.view_offset
- break
- if target is not None:
- try:
- offset_self_pos = self.position[1] - self.view_offset
- target_dir = self.move_on_dijkstra_map(offset_self_pos,
- [target])
- if target_dir is not None:
- self.set_task('MOVE', (target_dir,))
- return True
- except GameError:
- pass
- return False
+ #def hunt_player(self):
+ # visible_things = self.get_visible_things()
+ # target = None
+ # for t in visible_things:
+ # if t.type_ == 'human':
+ # target = t.position[1] - self.view_offset
+ # break
+ # if target is not None:
+ # try:
+ # offset_self_pos = self.position[1] - self.view_offset
+ # target_dir = self.move_on_dijkstra_map(offset_self_pos,
+ # [target])
+ # if target_dir is not None:
+ # self.set_task('MOVE', (target_dir,))
+ # return True
+ # except GameError:
+ # pass
+ # return False
def hunt_food_satisfaction(self):
for id_ in self.inventory:
food_targets = []
for t in visible_things:
if t.type_ == 'food':
- food_targets += [t.position[1] - self.view_offset]
- offset_self_pos = self.position[1] - self.view_offset
+ food_targets += [self.game.map_geometry.pos_in_view(t.position,
+ self.view_offset,
+ self.game.map_size)]
+ offset_self_pos = self.game.map_geometry.pos_in_view(self.position,
+ self.view_offset,
+ self.game.map_size)
target_dir = self.move_on_dijkstra_map(offset_self_pos,
food_targets)
if target_dir: