char = world_data["mem_map"][pos]
winmap += [(char, curses.A_REVERSE), ("?", curses.A_REVERSE)]
continue
+ bonus = " "
if char == " ":
+ if world_data["soundmap"][pos] != "0":
+ bonus = "?"
char = world_data["mem_map"][pos]
if char == " ":
attribute = col_unknown
attribute = col_mem
if char in charmap:
char = charmap[char]
- bonus = (" ", attribute)
winmap += [(char, attribute), bonus]
else:
- bonus = " "
attribute = col_unknown
wetval = ord(world_data["wetmap"][pos]) - ord("0")
if ord("0") <= ord(char) <= ord("5"):
world_data["bowel"] = 0
world_data["bladder"] = 0
world_data["wetmap"] = " " * (world_data["map_size"] ** 2)
+world_data["soundmap"] = " " * (world_data["map_size"] ** 2)
from client.config.io import io
io["worldstate_read_order"] += [["stomach", "int"]]
io["worldstate_read_order"] += [["kidney", "int"]]
io["worldstate_read_order"] += [["bowel", "int"]]
io["worldstate_read_order"] += [["bladder", "int"]]
io["worldstate_read_order"] += [["wetmap", "map"]]
+io["worldstate_read_order"] += [["soundmap", "map"]]
from client.config.windows import windows_config
from client.windows import win_log
windows_config[:] = [
t["T_POSY"] = move_result[1]
t["T_POSX"] = move_result[2]
t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
- #if t != world_db["Things"][0]:
- # world_db["Things"][0]["T_MEMMAP"][t["pos"]] = ord("?")
+ world_db["soundmap"][t["pos"]] = ord("9")
elif t == world_db["Things"][0]:
log("You try to MOVE there, but fail.")
world_db["wetmap"][pos] += 1
positions_to_wet.remove(pos)
world_db["HUMIDITY"] -= 1
+ for pos in range(world_db["MAP_LENGTH"] ** 2):
+ if world_db["soundmap"][pos] > ord("0"):
+ world_db["soundmap"][pos] -= 1
world_db["TURN"] += 1
io_db["worldstate_updateable"] = True
try_worldstate_update()
world_db["set_command"]("wait")
-def save_wetmap():
+def save_maps():
length = world_db["MAP_LENGTH"]
string = ""
for i in range(length):
line = world_db["wetmap"][i * length:(i * length) + length].decode()
string = string + "WETMAP" + " " + str(i) + " " + line + "\n"
+ for i in range(length):
+ line = world_db["soundmap"][i * length:(i * length) + length].decode()
+ string = string + "SOUNDMAP" + " " + str(i) + " " + line + "\n"
return string
+def soundmapset(str_int, mapline):
+ def valid_map_line(str_int, mapline):
+ from server.utils import integer_test
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val >= world_db["MAP_LENGTH"]:
+ print("Illegal value for map line number.")
+ elif len(mapline) != world_db["MAP_LENGTH"]:
+ print("Map line length is unequal map width.")
+ else:
+ return val
+ return None
+ val = valid_map_line(str_int, mapline)
+ if None != val:
+ length = world_db["MAP_LENGTH"]
+ if not world_db["soundmap"]:
+ m = bytearray(b' ' * (length ** 2))
+ else:
+ m = world_db["soundmap"]
+ m[val * length:(val * length) + length] = mapline.encode()
+ if not world_db["soundmap"]:
+ world_db["soundmap"] = m
+
+
def wetmapset(str_int, mapline):
def valid_map_line(str_int, mapline):
from server.utils import integer_test
if not world_db["wetmap"]:
world_db["wetmap"] = m
+
+def write_soundmap():
+ from server.worldstate_write_helpers import write_map
+ length = world_db["MAP_LENGTH"]
+ return write_map(world_db["soundmap"], world_db["MAP_LENGTH"])
+
+
def write_wetmap():
from server.worldstate_write_helpers import write_map
length = world_db["MAP_LENGTH"]
io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
+io_db["worldstate_write_order"] += [[write_soundmap, "func"]]
import server.config.world_data
server.config.world_data.symbols_hide = "345"
server.config.world_data.symbols_passable = "012-"
server.config.world_data.thing_defaults["T_BOWEL"] = 0
server.config.world_data.thing_defaults["T_KIDNEY"] = 16
server.config.world_data.thing_defaults["T_BLADDER"] = 0
+world_db["soundmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
if not "NEW_SPAWN" in world_db:
world_db["NEW_SPAWN"] = 0
if not "HUMIDITY" in world_db:
world_db["HUMIDITY"] = 0
-io_db["hook_save"] = save_wetmap
+io_db["hook_save"] = save_maps
import server.config.make_world_helpers
server.config.make_world_helpers.make_map = make_map
from server.config.commands import commands_db
commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
commands_db["WETMAP"] = (2, False, wetmapset)
+commands_db["SOUNDMAP"] = (2, False, soundmapset)
from server.actions import actor_wait
import server.config.actions
server.config.actions.action_db = {