From: Christian Heller Date: Sat, 5 Dec 2020 05:36:57 +0000 (+0100) Subject: Fix buggy task code leading to endless collision flicker. X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%22https:/validator.w3.org/ledger?a=commitdiff_plain;h=ba9a4a402779b49f3b960f937ca73565a4854e8d;p=plomrogue2 Fix buggy task code leading to endless collision flicker. --- diff --git a/plomrogue/things.py b/plomrogue/things.py index 3b00d1f..895f5ce 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -1,4 +1,4 @@ -from plomrogue.errors import GameError +from plomrogue.errors import GameError, PlayError from plomrogue.mapping import YX @@ -285,26 +285,20 @@ class ThingAnimate(Thing): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) - self.next_tasks = [] - self.set_task('WAIT') + self.next_task = [None] + self.task = None self._fov = None - def set_task(self, task_name, args=()): - task_class = self.game.tasks[task_name] - self.task = task_class(self, args) - self.task.check() # will throw GameError if necessary - def set_next_task(self, task_name, args=()): task_class = self.game.tasks[task_name] - self.next_tasks += [task_class(self, args)] + self.next_task = [task_class(self, args)] def get_next_task(self): - if len(self.next_tasks) > 0: - task = self.next_tasks.pop(0) + if self.next_task[0]: + task = self.next_task[0] + self.next_task = [None] task.check() return task - else: - return None def proceed(self): self.drunk -= 1 @@ -321,12 +315,12 @@ class ThingAnimate(Thing): return try: self.task.check() - except GameError as e: + except (PlayError, GameError) as e: self.task = None raise e self.task.todo -= 1 if self.task.todo <= 0: - self._last_task_result = self.task.do() + self.task.do() self.game.changed = True self.task = self.get_next_task()