From: Christian Heller Date: Mon, 14 Apr 2014 03:38:11 +0000 (+0200) Subject: Server: Make config file define to which map object type player belongs. X-Git-Tag: tce~769 X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/%27%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28escapeHTML%28span%5B2%5D%29%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28%27?a=commitdiff_plain;h=8bdc3ca1ee8ef89c0d9a6bce35bead180ce67893;p=plomrogue Server: Make config file define to which map object type player belongs. --- diff --git a/TODO b/TODO index 58a6a6b..e80f6d7 100644 --- a/TODO +++ b/TODO @@ -20,8 +20,6 @@ SERVER: - why does an MapObjAct id of 0 fail? -- make config file define to which map object type the player belongs - CLIENT: - enable toggling of window borders diff --git a/confserver/world b/confserver/world index 16e86cb..aeae5bd 100644 --- a/confserver/world +++ b/confserver/world @@ -4,6 +4,8 @@ WIDTH 64 DIST_ORTHOGONAL 5 DIST_DIAGONAL 7 +PLAYER_TYPE 0 + ACTION 1 NAME wait EFFORT 1 diff --git a/src/server/configfile.c b/src/server/configfile.c index ab368b0..aad3b74 100644 --- a/src/server/configfile.c +++ b/src/server/configfile.c @@ -15,8 +15,8 @@ #include "cleanup.h" /* set_cleanup_flag(), CLEANUP_MAP_OBJ_DEFS, * CLEANUP_MAP_OBJ_ACTS */ -#include "map_object_actions.h" /* struct MapObjAct */ -#include "map_objects.h" /* struct MapObj, struct MapObjDef */ +#include "map_object_actions.h" /* MapObjAct */ +#include "map_objects.h" /* MapObj, MapObjDef, struct MapObjDef */ #include "world.h" /* world global */ @@ -92,6 +92,9 @@ static void write_if_entry(struct EntryHead ** entry, */ static void test_corpse_ids(); +/* If "token0" matches "comparand", set world.player_type to int in "token1". */ +static uint8_t set_player_type(char * token0, char * comparand, char * token1); + /* Try to read tokens as members for the definition currently edited, which may * be "mod" or "moa" or that of world.map. What member of which of the three is * set depends on which of the flags has EDIT_STARTED set and on the key name in @@ -119,6 +122,7 @@ static void tokens_into_entries(char * token0, char * token1) char * str_act = "ACTION"; char * str_obj = "OBJECT"; char * str_map = "MAP_TYPE"; + char * str_player = "PLAYER_TYPE"; static struct MapObjAct ** moa_p_p = &world.map_obj_acts; static struct MapObjDef ** mod_p_p = &world.map_obj_defs; static uint8_t action_flags = READY_ACT; @@ -127,7 +131,7 @@ static void tokens_into_entries(char * token0, char * token1) static struct EntryHead * moa = NULL; static struct EntryHead * mod = NULL; if (!token0 || !strcmp(token0, str_act) || !strcmp(token0, str_obj) - || !strcmp(token0, str_map)) + || !strcmp(token0, str_map) || !strcmp(token0, str_player)) { parse_and_reduce_to_readyflag(&action_flags, READY_ACT); parse_and_reduce_to_readyflag(&object_flags, READY_OBJ); @@ -145,6 +149,7 @@ static void tokens_into_entries(char * token0, char * token1) sizeof(struct MapObjDef),(struct EntryHead**) &mod, (struct EntryHead *) world.map_obj_defs) || start_map(token0, str_map, &map_flags) + || set_player_type(token0, str_player, token1) || set_members(token0, token1, &object_flags, &action_flags, &map_flags, (struct MapObjDef *)mod, (struct MapObjAct *) moa))) @@ -244,9 +249,9 @@ static uint8_t set_map_members(char * token0, char * token1, uint8_t * map_flags return 1; } else if ( parse_val(token0, token1, "DIST_ORTHOGONAL", map_flags, - ORTH_SET, '8', (char *) &world.map.dist_orthogonal) + ORTH_SET, '8', (char *) &world.map.dist_orthogonal) || parse_val(token0, token1, "DIST_DIAGONAL", map_flags, - DIAG_SET, '8', (char *) &world.map.dist_diagonal)) + DIAG_SET, '8', (char *) &world.map.dist_diagonal)) { err_line(0 == atoi(token1), "Value must not be zero."); return 1; @@ -256,6 +261,19 @@ static uint8_t set_map_members(char * token0, char * token1, uint8_t * map_flags +static uint8_t set_player_type(char * token0, char * comparand, char * token1) +{ + if (strcmp(token0, comparand)) + { + return 0; + } + parsetest_int(token1, '8'); + world.player_type = atoi(token1); + return 1; +} + + + static uint8_t set_members(char * token0, char * token1, uint8_t * object_flags, uint8_t * action_flags, uint8_t * map_flags, struct MapObjDef * mod, struct MapObjAct * moa) @@ -314,6 +332,17 @@ extern void read_config_file() { parse_file(world.path_config, tokens_into_entries); exit_err(!world.map.size.y, "Map not defined in config file."); + uint8_t player_type_is_valid = 0; + struct MapObjDef * mod; + for (mod = world.map_obj_defs; NULL != mod; mod = mod->next) + { + if (world.player_type == mod->id) + { + player_type_is_valid = 1; + break; + } + } + exit_err(!player_type_is_valid, "No valid map object type set for player."); set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS | CLEANUP_MAP_OBJECT_DEFS); test_corpse_ids(); } diff --git a/src/server/init.c b/src/server/init.c index 2f6428e..89eea4f 100644 --- a/src/server/init.c +++ b/src/server/init.c @@ -89,7 +89,18 @@ extern void remake_world(uint32_t seed) struct MapObjDef * mod; for (mod = world.map_obj_defs; NULL != mod; mod = mod->next) { - add_map_objects(mod->id, mod->start_n); + if (world.player_type == mod->id) + { + add_map_objects(mod->id, mod->start_n); + break; + } + } + for (mod = world.map_obj_defs; NULL != mod; mod = mod->next) + { + if (world.player_type != mod->id) + { + add_map_objects(mod->id, mod->start_n); + } } set_cleanup_flag(CLEANUP_MAP_OBJECTS); if (world.turn) diff --git a/src/server/init.h b/src/server/init.h index 1cc6706..f99126c 100644 --- a/src/server/init.h +++ b/src/server/init.h @@ -21,9 +21,9 @@ extern void setup_server_io(); * i.e. if called after iterating through an already established game world. * * Map object (action) definitions read in from server config directory are not - * affected. world.last_update_turn is set to 0 and world.turn to 1, so that - * io_round()'s criteria for updating the output file are triggered even when - * this function is called during a round 1. + * affected. The map is populated accordingly. world.last_update_turn is set to + * 0 and world.turn to 1, so that io_round()'s criteria for updating the output + * file are triggered even when this function is called during a round 1. */ extern void remake_world(uint32_t seed); diff --git a/src/server/world.h b/src/server/world.h index dcd672a..ed019f2 100644 --- a/src/server/world.h +++ b/src/server/world.h @@ -37,6 +37,7 @@ struct World uint16_t replay; /* Turn up to which to replay game. No replay if zero. */ uint16_t turn; /* Current game turn. */ uint16_t last_update_turn; /* Last turn the .path_out file was updated. */ + uint8_t player_type; /* Map object type that player will start as. */ uint8_t is_verbose; /* Should server send debugging info to stdout? */ uint8_t map_obj_count; /* Counts map objects generated so far. */ };